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34f580dfaa
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity * A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution * Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check * Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up * Added `loot` ECS system to clear expired loot ownerships |
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.. | ||
hud | ||
_manifest.ron | ||
buff.ron | ||
char_selection.ron | ||
common.ron | ||
esc_menu.ron | ||
gameinput.ron | ||
main.ron | ||
npc.ron | ||
template.ron |