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34f580dfaa
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity * A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution * Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check * Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up * Added `loot` ECS system to clear expired loot ownerships |
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anim | ||
benches | ||
dynlib | ||
egui | ||
examples | ||
i18n | ||
src | ||
build.rs | ||
Cargo.toml |