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34f580dfaa
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity * A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution * Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check * Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up * Added `loot` ECS system to clear expired loot ownerships |
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.. | ||
audio | ||
ecs | ||
hud | ||
menu | ||
mesh | ||
render | ||
scene | ||
session | ||
settings | ||
ui | ||
controller.rs | ||
credits.rs | ||
error.rs | ||
game_input.rs | ||
key_state.rs | ||
lib.rs | ||
main.rs | ||
profile.rs | ||
run.rs | ||
singleplayer.rs | ||
window.rs |