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Sam 6a6260daa1 Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
.cargo Demystify map site icon placement calculations 2020-11-23 10:58:21 +00:00
.gitlab ci cleanup, dependency update 2020-11-06 14:34:42 +01:00
assets Weapon combat fixes: 2020-11-26 09:15:45 +01:00
chat-cli Make fps display and specification more precise 2020-11-11 21:47:22 -05:00
client Removed per-level dungeon waypoints 2020-11-23 10:57:14 +00:00
common Weapon combat fixes: 2020-11-26 09:15:45 +01:00
network Drop is run only AFTER each statement. 2020-11-25 22:10:10 +01:00
nix fix and improve nix build: actually output a proper veloren voxygen package now 2020-11-25 02:00:50 +03:00
server Weapon combat fixes: 2020-11-26 09:15:45 +01:00
server-cli Move tracy frame markers to proper locations, add a few spans 2020-11-22 14:22:39 -05:00
tools Add basic guards to towns 2020-11-23 10:58:21 +00:00
voxygen fmt 2020-11-25 16:53:48 +00:00
world Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Revert "Merge branch 'vzikl/add-zh-translation' into 'master'" 2020-08-14 22:32:50 +00:00
.gitignore fix and improve nix build: actually output a proper veloren voxygen package now 2020-11-25 02:00:50 +03:00
.gitlab-ci.yml CI cleanup 2020-06-16 12:45:35 +02:00
.rustfmt.toml Workaround for rustfmt bug that affects waylands source generation in clean builds 2020-02-03 18:34:52 +00:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
Cargo.toml Make iced ui use scale from the settings 2020-11-11 03:02:22 -05:00
CHANGELOG.md Agent tactic refactoring 2020-11-24 17:49:00 -06:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
LICENSE Update Veloren license year 2020-05-22 08:05:10 -04:00
README.md adjust path to veloren account page 2020-11-09 09:21:14 +01:00
rust-toolchain Fixing Tarpaulin isn't easy. 2020-10-26 17:04:20 +01:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net

Due to rapid developement stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: You can support the project on our OpenCollective Page.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.

Sponsorship

We are extremely proud to be sponsored by Digital Ocean.

Their support allows us to build and reliably power our shared backend services.