veloren/assets/common/abilities
Sam 6a6260daa1 Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
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axe Weapon combat fixes: 2020-11-26 09:15:45 +01:00
bow Weapon combat fixes: 2020-11-26 09:15:45 +01:00
dagger Added ron files for unique and WIP tools. 2020-11-12 21:24:31 -06:00
debug placeholder for charge animal, animated leapmelee, small fixes 2020-11-24 17:48:49 -06:00
empty Created manifest file to tie abilities to a particular weapon kind. 2020-11-12 21:24:33 -06:00
farming Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
hammer Weapon combat fixes: 2020-11-26 09:15:45 +01:00
sceptre Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
shield Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
staff Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
sword Weapon combat fixes: 2020-11-26 09:15:45 +01:00
unique Agent tactic refactoring 2020-11-24 17:49:00 -06:00
weapon_ability_manifest.ron More ai work 2020-11-24 17:48:54 -06:00