veloren/assets/voxygen/i18n/nl_NL/gameinput.ron
Marcel Märtens 49072702bc fix #1258
2021-08-01 11:20:51 +02:00

67 lines
2.7 KiB
Rust

/// WARNING: Localization files shall be saved in UTF-8 format without BOM
/// Localization for netherlands Dutch
(
string_map: {
"gameinput.primary": "Gewone aanval",
"gameinput.secondary": "Alternatieve Aanval/Block/Mikken",
"gameinput.slot1": "Hotbar Slot 1",
"gameinput.slot2": "Hotbar Slot 2",
"gameinput.slot3": "Hotbar Slot 3",
"gameinput.slot4": "Hotbar Slot 4",
"gameinput.slot5": "Hotbar Slot 5",
"gameinput.slot6": "Hotbar Slot 6",
"gameinput.slot7": "Hotbar Slot 7",
"gameinput.slot8": "Hotbar Slot 8",
"gameinput.slot9": "Hotbar Slot 9",
"gameinput.slot10": "Hotbar Slot 10",
"gameinput.swaploadout": "Uitrusting Wisselen",
"gameinput.togglecursor": "Cursor Aan/Uit",
"gameinput.help": "Help Venster Aan/Uit",
"gameinput.toggleinterface": "Interface Aan/Uit",
"gameinput.toggledebug": "FPS en Debug Info Aan/Uit",
"gameinput.screenshot": "Screenshot maken",
"gameinput.toggleingameui": "Naamplaatjes Aan/Uit",
"gameinput.fullscreen": "Volledig Scherm Aan/Uit",
"gameinput.moveforward": "Voorwaards Bewegen",
"gameinput.moveleft": "Links Bewegen",
"gameinput.moveright": "Rechts Bewegen",
"gameinput.moveback": "Achteruit Bewegen",
"gameinput.jump": "Springen",
"gameinput.glide": "Deltavlieger",
"gameinput.roll": "Rollen",
"gameinput.climb": "Klimmen",
"gameinput.climbdown": "Naar Beneden Klimmen",
"gameinput.wallleap": "Muursprong",
"gameinput.togglelantern": "Lantaarn Aan/Uit",
"gameinput.mount": "Berijden",
"gameinput.chat": "Chat",
"gameinput.command": "Commando",
"gameinput.escape": "Sluiten",
"gameinput.map": "Kaart",
"gameinput.bag": "Rugzak",
"gameinput.social": "Sociaal",
"gameinput.sit": "Zit",
"gameinput.spellbook": "Spreuken",
"gameinput.settings": "Instellingen",
"gameinput.respawn": "Respawn",
"gameinput.charge": "Opladen",
"gameinput.togglewield": "Wapen Vastnemen/Wegsteken",
"gameinput.interact": "Gebruik",
"gameinput.freelook": "Vrije Camera",
"gameinput.autowalk": "Automatisch Wandelen",
"gameinput.dance": "Dans",
"gameinput.select": "Selecteer Entiteit",
"gameinput.acceptgroupinvite": "Accepteer Groepsuitnodiging",
"gameinput.declinegroupinvite": "Wijs Groepsuitnodiging Af",
"gameinput.crafting": "Fabriceermenu",
"gameinput.sneak": "Sluipen",
"gameinput.swimdown": "Naar Beneden Zwemmen",
"gameinput.swimup": "Naar Boven Zwemmen",
},
vector_map: {
}
)