mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
37 lines
1.0 KiB
Rust
37 lines
1.0 KiB
Rust
use super::utils::*;
|
|
use crate::{
|
|
comp::{CharacterState, StateUpdate},
|
|
sys::character_behavior::{CharacterBehavior, JoinData},
|
|
};
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
|
|
pub struct Data;
|
|
|
|
impl CharacterBehavior for Data {
|
|
fn behavior(&self, data: &JoinData) -> StateUpdate {
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
handle_primary_wield(data, &mut update);
|
|
|
|
// Try to Fall/Stand up/Move
|
|
if !data.physics.on_ground || data.inputs.move_dir.magnitude_squared() > 0.0 {
|
|
update.character = CharacterState::Idle;
|
|
}
|
|
|
|
update
|
|
}
|
|
|
|
fn toggle_wield(&self, data: &JoinData) -> StateUpdate {
|
|
let mut update = StateUpdate::from(data);
|
|
attempt_wield(data, &mut update);
|
|
update
|
|
}
|
|
|
|
fn toggle_sit(&self, data: &JoinData) -> StateUpdate {
|
|
let mut update = StateUpdate::from(data);
|
|
// Try to Fall/Stand up/Move
|
|
update.character = CharacterState::Idle;
|
|
update
|
|
}
|
|
}
|