veloren/common
juliancoffee 7d97fe7ec5 Fix colliding bugs
- Make cylinder-like capsules prisms work without NaN in origin offsets.
Just return p0 as both origins instead of getting NaN by further
normalizing required because of how we rotate offsets.
- Fix pushback direction.
Make sure that pushback is calculated as our_pos - their_pos (and not
other way around).
- Fix colliding boundary detection.
Calculate center as Vec3::new(0, 0, height) and
not as `Vec3::new(0, height, 0)`.
2021-09-17 13:28:34 +03:00
..
assets Add support for override asset folder 2021-09-02 20:24:23 +03:00
base Fix span macros by putting cfgs outside the macro (they are evaluated in the crate where the macro is used), add shorthand for common case of prof_span macro, add some spans to the client code and spiff bits of it 2021-06-19 04:27:50 -04:00
benches use criterion groups and fix tracing to much on wgpu 2021-06-03 22:37:17 +02:00
ecs Remove tracy features that are no longer needed now that macros have been fixed 2021-06-19 04:27:50 -04:00
frontend Fix typo in log message and remove prefixed '_' from a few used variables 2021-07-30 22:10:12 -04:00
net Made ore streams mineable 2021-09-01 12:05:00 +01:00
src Refactor implementation of e2e collision 2021-09-17 13:28:34 +03:00
state Resolve unused '#[allow(clippy::needless_range_loop)]' error supressions 2021-07-24 20:22:05 +02:00
systems Fix colliding bugs 2021-09-17 13:28:34 +03:00
build.rs use bg_main.jpg instead of bg_main.png 2021-06-18 20:41:18 +03:00
Cargo.toml Sprite interaction now uses pathfinding to check that it can be picked up. 2021-08-31 13:37:36 -04:00