.. |
antialias
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
fluid-frag
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set shiny water to default
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2020-08-23 22:58:01 -07:00 |
include
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Fix crash on Intel Gen7 GPUs caused by having two return statements in the same branch of code.
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2020-08-31 19:49:01 +01:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
figure-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
fluid-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-directed-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-directed-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-figure-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-geom.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
lod-terrain-frag.glsl
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Made below-ground LoD dark
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2020-08-24 12:36:27 +01:00 |
lod-terrain-vert.glsl
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Made below-ground LoD dark
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2020-08-24 12:36:27 +01:00 |
particle-frag.glsl
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Added BlocksOfInterest and block particle emission
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2020-08-20 21:15:13 +01:00 |
particle-vert.glsl
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Added particle explanation, more efficient particle pushing
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2020-08-21 09:53:09 +01:00 |
player-shadow-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
postprocess-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
postprocess-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
skybox-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
skybox-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
sprite-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
sprite-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
terrain-frag.glsl
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Less harsh terrain noise
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2020-08-24 12:36:27 +01:00 |
terrain-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
ui-frag.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |