veloren/assets/voxygen/i18n/pt-BR/hud/ability.ftl
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Translation: Veloren/admin
Translation: Veloren/armor
Translation: Veloren/armor-other
Translation: Veloren/crafting
Translation: Veloren/food
Translation: Veloren/key
Translation: Veloren/musical_instrument
Translation: Veloren/potion
Translation: Veloren/projectile
Translation: Veloren/tool
Translation: Veloren/voxygen-body
Translation: Veloren/voxygen-char_selection
Translation: Veloren/voxygen-common
Translation: Veloren/voxygen-gameinput
Translation: Veloren/voxygen-hud-ability
Translation: Veloren/voxygen-hud-char_window
Translation: Veloren/voxygen-hud-crafting
Translation: Veloren/voxygen-hud-misc
Translation: Veloren/voxygen-hud-quest
Translation: Veloren/voxygen-hud-sct
Translation: Veloren/voxygen-hud-settings
Translation: Veloren/voxygen-hud-skills
Translation: Veloren/voxygen-hud-subtitles
Translation: Veloren/voxygen-hud-trade
Translation: Veloren/voxygen-main
Translation: Veloren/voxygen-npc
Translation: Veloren/weapon
Translation: Veloren/weapon-modular
Translation: Veloren/weapon-primary
Translation: Veloren/weapon-secondary
2024-04-17 18:01:28 +00:00

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common-abilities-debug-possess = Flecha Marionete
.desc = Atira uma flecha venenosa que deixa você controlar seu alvo.
common-abilities-hammer-leap = Golpe da Ruína
.desc = Um Ataque em Área que inflige Empurrão. Salta na direção do cursor do mouse.
common-abilities-bow-shotgun = Estrondo
.desc = Atira uma sequência de flechas
common-abilities-staff-fireshockwave = Anel de Fogo
.desc = Incendeia o chão com uma onda de chamas.
common-abilities-sceptre-wardingaura = Aura Protetora
.desc = Protege seus aliados contra ataques inimigos.
veloren-core-pseudo_abilities-sword-heavy_stance = Postura Pesada
.desc = Ataques com esta postura podem atordoar o adversário e causam dano extra a inimigos atordoados, mas são mais lentos.
veloren-core-pseudo_abilities-sword-agile_stance = Postura Ágil
.desc = Ataques com esta postura são mais rápidos, porém mais fracos.
veloren-core-pseudo_abilities-sword-defensive_stance = Postura Defensiva
.desc = Ataques nessa postura podem funcionar como um bloqueio fraco ou contra-ataque.
veloren-core-pseudo_abilities-sword-crippling_stance = Postura debilitante
.desc = Ataques nessa postura causam e acumulam ferimentos, que causam dano ao longo do tempo.
veloren-core-pseudo_abilities-sword-cleaving_stance = Postura dilacerante
.desc = Ataques nessa postura são mais amplos e podem atingir múltiplos inimigos.
veloren-core-pseudo_abilities-sword-double_slash = Combo duplo
.desc = Um combo de dois ataques.
common-abilities-sword-basic_double_slash = Golpe Duplo Básico
.desc = Um combo de dois ataques básicos.
common-abilities-sword-heavy_double_slash = Golpe Duplo Pesado
.desc = Combinação lenta de dois ataques pesados que podem atordoar o alvo.
common-abilities-sword-agile_double_slash = Golpe Duplo Ágil
.desc = Combinação rápida de dois ataques leves.
common-abilities-sword-defensive_double_slash = Golpe Duplo Defensivo
.desc = Combinação de dois ataques que reduzem o dano recebido.
common-abilities-sword-crippling_double_slash = Golpe Duplo Debilitante
.desc = Combinação de dois ataques que agravam ferimentos.
common-abilities-sword-cleaving_double_slash = Golpe Duplo Dilacerante
.desc = Combinação de dois ataques que atingem múltiplos alvos.
veloren-core-pseudo_abilities-sword-secondary_ability = Habilidade de Ataque Secundário
.desc = A habilidade adicionada ao ataque secundário da espada.
common-abilities-sword-basic_thrust = Estocada Básica
.desc = Carregar a estocada a torna mais poderosa.
common-abilities-sword-heavy_slam = Pancada Pesada
.desc = Um golpe forte de cima que pode ser carregado para ser mais atordoante.
common-abilities-sword-agile_perforate = Perfuração
.desc = Uma sequência rápida de ataques leves.
common-abilities-sword-agile_dual_perforate = Perfuração Dupla
.desc = Uma sequência rápida de ataques leves com ambas as espadas.
common-abilities-sword-defensive_vital_jab = Perfuração Vital Defensiva
.desc = Um golpe rápido carregado que causa mais dano contra inimigos defendidos.
common-abilities-sword-crippling_deep_rend = Ferida Profunda
.desc = Um golpe direcionado a uma ferida já aberta, causa mais dano a inimigos sangrando.
common-abilities-sword-cleaving_spiral_slash = Golpe em Espiral
.desc = Gire sua lâmina completamente ao seu redor para atingir qualquer um próximo.
common-abilities-sword-cleaving_dual_spiral_slash = Golpe Duplo em Espiral
.desc = Gire ambas as suas lâminas completamente ao seu redor para atingir qualquer um próximo.
# Crescent
veloren-core-pseudo_abilities-sword-crescent_slash = Golpe Crescente
.desc =
Um golpe diagonal para cima
Esta habilidade muda dependendo da postura adotada.
common-abilities-sword-basic_crescent_slash = Golpe Crescente Básico
.desc = Um golpe básico em diagonal para cima.
common-abilities-sword-heavy_crescent_slash = Golpe Crescente Poderoso
.desc = Um golpe diagonal para cima que pode atordoar.
common-abilities-sword-agile_crescent_slash = Golpe Crescente Ágil
.desc = Um golpe leve em diagonal para cima.
common-abilities-sword-defensive_crescent_slash = Golpe Crescente Defensivo
.desc = Um golpe defensivo em diagonal para cima.
common-abilities-sword-crippling_crescent_slash = Golpe Crescente Debilitante
.desc = Um golpe diagonal para cima que pode causar sangramento.
common-abilities-sword-cleaving_crescent_slash = Golpe Crescente Dilacerante
.desc = Um golpe diagonal para cima que pode atravessar inimigos.
# Fell strike
veloren-core-pseudo_abilities-sword-fell_strike = Golpe Fatal
.desc =
Um golpe rápido e forte
Esta habilidade muda dependendo da postura adotada.
common-abilities-sword-basic_fell_strike = Golpe Fatal Básico
.desc = Um golpe rápido e forte básico.
common-abilities-sword-heavy_fell_strike = Golpe Fatal Poderoso
.desc = Um golpe forte que pode atordoar.
common-abilities-sword-agile_fell_strike = Golpe Fatal Ágil
.desc = Um golpe muito veloz e poderoso.
common-abilities-sword-defensive_fell_strike = Golpe Fatal Defensivo
.desc = Um golpe rápido e forte ao realizar uma defesa.
common-abilities-sword-crippling_fell_strike = Golpe Fatal Debilitante
.desc = Um golpe rápido e forte que pode causar sangramento.
common-abilities-sword-cleaving_fell_strike = Golpe Fatal Dilacerante
.desc = Um golpe rápido e forte que pode atravessar inimigos.
# Skewer
veloren-core-pseudo_abilities-sword-skewer = Perfuração
.desc =
Uma estocada
Esta habilidade muda dependendo da postura adotada.
common-abilities-sword-basic_skewer = Perfuração Básica
.desc = Uma estocada básica.
common-abilities-sword-heavy_skewer = Perfuração Poderosa
.desc = Uma estocada que pode atordoar.
common-abilities-sword-agile_skewer = Perfuração Ágil
.desc = Uma estocada rápida.
common-abilities-sword-defensive_skewer = Perfuração Defensiva
.desc = Uma estocada defensiva.
common-abilities-sword-crippling_skewer = Perfuração Debilitante
.desc = Uma estocada que pode causar sangramento.
common-abilities-sword-cleaving_skewer = Perfuração Dilacerante
.desc = Uma estocada que pode atravessar inimigos.
# Cascade
veloren-core-pseudo_abilities-sword-cascade = Cascata
.desc =
Um golpe de cima para baixo
Esta habilidade muda dependendo da postura adotada.
common-abilities-sword-basic_cascade = Cascata Básica
.desc = Um golpe básico de cima para baixo.
common-abilities-sword-heavy_cascade = Cascata Poderosa
.desc = Um golpe de cima para baixo que pode atordoar.
common-abilities-sword-agile_cascade = Cascata Ágil
.desc = Um golpe rápido de cima para baixo.
common-abilities-sword-defensive_cascade = Cascata Defensiva
.desc = Um golpe de cima para baixo ao realizar uma defesa.
common-abilities-sword-crippling_cascade = Cascata Debilitante
.desc = Um golpe de cima para baixo que pode causar sangramento.
common-abilities-sword-cleaving_cascade = Cascata Dilacerante
.desc = Um golpe de cima para baixo que pode atravessar inimigos.
# Cross cut
veloren-core-pseudo_abilities-sword-cross_cut = Corte Cruzado
.desc =
Golpe cortante de ambas direções
Esta habilidade muda dependendo da postura adotada.
common-abilities-sword-basic_cross_cut = Corte Cruzado Básico
.desc = Um golpe básico cortante de ambas direções.
common-abilities-sword-heavy_cross_cut = Corte Cruzado Poderoso
.desc = Um golpe cortante de ambas direções que pode atordoar.
common-abilities-sword-agile_cross_cut = Corte Cruzado Ágil
.desc = Um golpe rápido e cortante de ambas direções.
common-abilities-sword-defensive_cross_cut = Corte Cruzado Defensivo
.desc = Um golpe cortante de ambas direções que pode parar ataques.
common-abilities-sword-crippling_cross_cut = Corte Cruzado Debilitante
.desc = Um golpe cortante de ambas direções que pode causar sangramento.
common-abilities-sword-cleaving_cross_cut = Corte Cruzado Dilacerante
.desc = Um golpe cortante de ambas direções que pode atravessar inimigos.
# Dual cross cut
common-abilities-sword-basic_dual_cross_cut = Corte Duplo Cruzado
.desc = Um golpe básico cortante de ambas direções simultaneamente.
common-abilities-sword-heavy_dual_cross_cut = Corte Duplo Cruzado Poderoso
.desc = Um golpe cortante de ambas direções simultaneamente que pode atordoar.
common-abilities-sword-agile_dual_cross_cut = Corte Duplo Cruzado Ágil
.desc = Um golpe rápido e cortante de ambas direções simultaneamente.
common-abilities-sword-defensive_dual_cross_cut = Corte Duplo Cruzado Defensivo
.desc = Um golpe cortante de ambas direções simultaneamente que pode parar ataques.
common-abilities-sword-crippling_dual_cross_cut = Corte Duplo Cruzado Debilitante
.desc = Um golpe cortante de ambas direções simultaneamente que pode causar sangramento.
common-abilities-sword-cleaving_dual_cross_cut = Corte Duplo Cruzado Dilacerante
.desc = Um golpe cortante de ambas direções simultaneamente que pode atravessar inimigos.
# Finisher
veloren-core-pseudo_abilities-sword-finisher = Finalizador
.desc =
Uma habilidade poderosa que consome combo e utilizada para finalizar o inimigo.
Esta habilidade muda dependendo da postura adotada.
common-abilities-sword-basic_mighty_strike = Golpe Poderoso
.desc =
Um simples e poderoso golpe cortante.
Requer quantia moderada de combo.
common-abilities-sword-heavy_guillotine = Guilhotina
.desc =
Um corte mortal que atordoará caso não mate.
Requer quantia moderada de combo.
common-abilities-sword-agile_hundred_cuts = Cem Cortes
.desc =
Sequência de golpes cortantes e rápidos.
Requer quantia moderada de combo.
common-abilities-sword-defensive_counter = Contra-ataque
.desc =
Um ataque veloz que causa substancialmente mais dano ao bloquear um ataque.
Requer quantia moderada de combo.
common-abilities-sword-crippling_mutilate = Mutilação
.desc =
Mutila seu inimigo cortando através de seus ferimentos, causa mais dano a inimigos sangrando.
Requer uma quantidade moderada de combo para ser utilizado.
common-abilities-sword-cleaving_bladestorm = Tempestade de Lâminas
.desc =
Decima seus inimigos com múltiplos golpes cíclicos da sua espada.
Requer uma quantidade moderada de combo para ser utilizado.
common-abilities-sword-cleaving_dual_bladestorm = Tormenta de Lâminas
.desc =
Aniquile seus inimigos com múltiplos golpes cíclicos de ambas as suas espadas.
Requer uma quantidade moderada de combo para ser utilizado.
common-abilities-sword-heavy_sweep = Varredura Pesada
.desc =
Um golpe pesado e amplo que causa mais dano a um inimigo atordoado.
Entra em postura pesada.
common-abilities-sword-heavy_pommel_strike = Golpe de Pomo
.desc =
Atordoe seu inimigo com um golpe contundente na cabeça.
Entra em postura pesada.
common-abilities-sword-agile_quick_draw = Ataque Relâmpago
.desc =
Avance rapidamente enquanto desembainha sua espada para um ataque rápido.
Entra em postura ágil.
common-abilities-sword-agile_feint = Ataque Ilusório
.desc =
Dê um passo para o lado e depois para trás antes de atacar.
Entra em postura ágil.
common-abilities-sword-defensive_riposte = Ripostar
.desc =
Defenda um golpe antes de contra-atacar instantaneamente.
Entra em postura defensiva.
common-abilities-sword-defensive_disengage = Desengajar
.desc =
Dê um passo para trás depois de atacar.
Entra em postura defensiva.
common-abilities-sword-crippling_hamstring = Romper Tendões
.desc =
Fira os tendões do seu inimigo, deixando-o menos manobrável.
Entra em postura debilitante.
common-abilities-sword-cleaving_whirlwind_slice = Golpe de Redemoinho
.desc =
Golpeie todos os inimigos ao redor com ataques circulares.
Entra em postura destruidora.
common-abilities-sword-cleaving_dual_whirlwind_slice = Golpe de Redemoinho Duplo
.desc =
Golpeie todos os inimigos ao redor com ataques circulares usando suas duas espadas.
Entra em postura destruidora.
common-abilities-sword-cleaving_earth_splitter = Divisor de Terra
.desc =
Divida a terra, se usado enquanto caindo terá um impacto muito mais forte.
Entra em postura destruidora.
common-abilities-sword-agile_dancing_edge = Lâmina Dançante
.desc =
Movimente-se e ataque com mais agilidade.
Requer postura ágil.
common-abilities-sword-agile_flurry = Sequência de Estocadas
.desc =
Múltiplas estocadas rápidas.
Requer postura ágil.
common-abilities-sword-agile_dual_flurry = Sequência de Estocadas Dupla
.desc =
Múltiplas estocadas rápidas com ambas as espadas.
Requer postura ágil.
common-abilities-sword-defensive_stalwart_sword = Espada Resiliente
.desc =
Absorve o impacto dos ataques, reduzindo o dano recebido.
Requer postura defensiva.
common-abilities-sword-defensive_deflect = Defletir
.desc =
Um movimento rápido o suficiente para até mesmo bloquear projéteis.
Requer postura defensiva.
common-abilities-sword-crippling_eviscerate = Eviscerar
.desc =
Dilacera feridas ainda mais, causa mais dano a inimigos debilitados.
Requer postura debilitante.
common-abilities-sword-crippling_bloody_gash = Golpe Sanguinário
.desc =
Golpeia cruelmente uma ferida já sangrando, causa mais dano a inimigos sangrando.
Requer postura debilitante.
common-abilities-sword-cleaving_blade_fever = Fúria da Lâmina
.desc =
Ataque de forma mais imprudente, aumentando o poder de seus golpes enquanto fica vulnerável a ataques inimigos.
Requer postura destruidora.
common-abilities-sword-cleaving_sky_splitter = Divisor Celestial
.desc =
Um golpe poderoso que pode até dividir o céu, mas irá atravessar inimigos.
Requer postura destruidora.
common-abilities-sword-heavy_pillar_thrust = Investida de Pilar
.desc =
Perfure seu inimigo com a espada, descendo até o chão, é mais poderosa se usada durante uma queda.
Requer postura pesada.
common-abilities-sword-crippling_gouge = Goiva Alejante
.desc =
Inflinge um ferimento duradouro no seu inimigo.
Entra em postura debilitante.
common-abilities-sword-heavy_fortitude = Fortitude Pesada
.desc =
Você se prepara para que os próximos ataques não desestabilizem você.
Requer postura pesada.
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-heavy_stance = ""
# Axe abilities
common-abilities-axe-capsize = Capotar
.desc =
Cambaleie tudo próximo com um golpe giratório pesado.
Atualiza automaticamente de antepara em 50 combos.
# Axe abilities
common-abilities-axe-triple_chop = Corte Triplo
.desc = Três ataques rápidos.
# Axe abilities
common-abilities-axe-berserk = Berserk
.desc = Aumenta sua força ao custo de deixar-te vulnerável.
# Axe abilities
common-abilities-axe-rising_tide = Maré Alta
.desc = Um golpe ascendente que aumenta muito o combo.
# Axe abilities
common-abilities-axe-adrenaline_rush = Pico de Adrenalina
.desc =
Consuma todo o seu combo para repor suas energias.
Escala com combo na ativação, consumindo todo o combo.
# Axe abilities
common-abilities-axe-rake = Rastelar
.desc = Arraste seu machado sobre o inimigo, causando sangramento.
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-defensive_stance = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-crippling_stance = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-cleaving_stance = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-basic_state = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-heavy_state = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-agile_state = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-defensive_state = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-crippling_state = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-cleaving_state = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-modified_depending_stance = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-crescent_slash = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-fell_strike = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-cascade = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-cross_cut = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-requires_moderate_combo = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-enter_stance = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-require_stance = ""
# Debug abilities
common-abilities-debug-evolve = Evoluir
.desc = Você se torna uma versão melhor.
# Debug abilities
common-abilities-debug-glide_boost = Vroom
.desc = Dá a força pra você atingir os céus
# Debug abilities
common-abilities-debug-glide_speeder = Vroom
.desc = Dá a força pra você atingir aquilo que os olhos miram
# Axe abilities
common-abilities-axe-cleave = Trespassar
.desc = Um golpe descendente que pode criar vários combos.
# Axe abilities
common-abilities-axe-brutal_swing = Balanço Brutal
.desc = Um cutelo giratória ao seu redor.
# Axe abilities
common-abilities-axe-savage_sense = Sentido Selvagem
.desc = Identifique um ponto vital em seu alvo, garantindo que seu próximo ataque o cause dano crítico.
# Axe abilities
common-abilities-axe-execute = Executar
.desc =
Um ataque devastador, muitas vezes fatal.
Requer 30 combos para usar.
Atualiza automaticamente para redemoinho em 50 combos se desbloqueado.
# Axe abilities
common-abilities-axe-maelstrom = Redemoinho
.desc =
Acerte tudo ao seu redor com um ataque giratório e devastador.
Atualiza automaticamente de executar em 50 combos.
# Axe abilities
common-abilities-axe-bloodfeast = Banquete de Sangue
.desc = Seu machado tem sede do sangue de seus inimigos, reabastecendo você a cada golpe contra um inimigo sangrando.
# Axe abilities
common-abilities-axe-fierce_raze = Devastação Feroz
.desc = Uma rajada rápida de ataques em seu inimigo.
# Axe abilities
common-abilities-axe-dual_fierce_raze = Devastação Feroz
.desc = Uma rajada rápida de ataques em seu inimigo usando ambos os seus machados.
# Axe abilities
common-abilities-axe-furor = Furor
.desc = À medida que sua fúria aumenta, seus ataques geram mais combos.
# Axe abilities
common-abilities-axe-fracture = Fraturar
.desc =
Um golpe paralisante que dificulta o movimento do seu inimigo.
Escala com combo na ativação, consome metade do combo.
# Axe abilities
common-abilities-axe-lacerate = Dilacerar
.desc =
Esfole seu alvo, fazendo com que sua força vital se esvaia.
Requer 30 combos para usar.
Atualiza automaticamente para correnteza em 50 combos se desbloqueado.
# Axe abilities
common-abilities-axe-riptide = Correnteza
.desc =
Esfole tudo que estiver por perto, separando-os de seu sangue.
Atualiza automaticamente de dilacerar em 50 combos.
# Axe abilities
common-abilities-axe-sunder = Romper
.desc = Ao mudar sua empunhadura, você se torna capaz de contornar a armadura do seu inimigo enquanto restaura sua energia de forma mais eficaz.
# Axe abilities
common-abilities-axe-defiance = Desafiar
.desc = Encare a morte fixamente tornando você mais resistente a atordoamento e morte.
# Axe abilities
common-abilities-axe-bulkhead = Antepara
.desc =
Um golpe pesado que alguns dizem que pode até atordoar titãs.
Requer 30 combos para usar.
Atualiza automaticamente para capotar em 50 combos se desbloqueado.
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-skewer = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-agile_stance = ""
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
-double_slash = ""
# Axe abilities
common-abilities-axe-skull_bash = Quebra-Crânio
.desc = Um golpe com a parte plana do seu machado que pode atordoar.
# Axe abilities
common-abilities-axe-keelhaul = Arrasto de Quilha
.desc =
Prenda seu oponente e puxe-o para mais perto de você.
Escala com combo na ativação, consome metade do combo.
# Axe abilities
common-abilities-axe-plunder = Pilhagem
.desc = Dê um passo rápido em direção ao seu inimigo, roubando-lhe o equilíbrio com um golpe.