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23a020f602
+ add animal entities for wildlife spawns
20 lines
658 B
Rust
20 lines
658 B
Rust
EntityConfig (
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name: Name("Yan Hus"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.fallback"),
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hands: TwoHanded(Choice([
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(1.0, Some(Item("common.items.weapons.tool.broom"))),
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(1.0, Some(Item("common.items.weapons.tool.hoe"))),
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(1.0, Some(Item("common.items.weapons.tool.pickaxe"))),
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(1.0, Some(Item("common.items.weapons.tool.rake"))),
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(1.0, Some(Item("common.items.weapons.tool.shovel-0"))),
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(1.0, Some(Item("common.items.weapons.tool.shovel-1"))),
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(1.0, Some(Item("common.items.weapons.bow.bone-1"))),
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])),
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meta: [],
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)
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