cloud
|
fix uses of time of day, which are scaled wrong
|
2023-10-11 20:39:17 +02:00 |
constants.glsl
|
Made ice reflective
|
2023-11-08 23:19:00 +01:00 |
fxaa.glsl
|
Log shader warnings
|
2023-10-18 21:50:40 +01:00 |
globals.glsl
|
rename client_time to local_time
|
2023-10-13 13:17:52 +02:00 |
light.glsl
|
Linearize light colors on the CPU
|
2023-10-14 18:10:35 +00:00 |
lod.glsl
|
Reverted bad shader changes
|
2023-10-18 21:20:15 +01:00 |
point_glow.glsl
|
Linearize light colors on the CPU
|
2023-10-14 18:10:35 +00:00 |
rain_occlusion.glsl
|
Fixed occlusion bias
|
2022-07-10 16:56:45 +01:00 |
random.glsl
|
More experimental shaders
|
2023-05-31 17:07:22 +01:00 |
shadows.glsl
|
Fix non uniform control flow in shader
|
2021-07-29 18:05:27 +01:00 |
sky.glsl
|
Finished adding tether graphics
|
2023-10-21 13:51:40 +01:00 |
srgb.glsl
|
Addressed review comments
|
2023-05-17 22:22:54 +01:00 |