veloren/common/src/states/talk.rs

56 lines
1.6 KiB
Rust

use super::utils::*;
use crate::{
comp::{CharacterState, InventoryAction, StateUpdate},
states::behavior::{CharacterBehavior, JoinData},
};
use serde::{Deserialize, Serialize};
const TURN_RATE: f32 = 40.0;
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
pub struct Data;
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_wield(data, &mut update);
handle_orientation(data, &mut update, TURN_RATE);
update
}
fn wield(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
attempt_wield(data, &mut update);
update
}
fn sit(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
update.character = CharacterState::Idle;
attempt_sit(data, &mut update);
update
}
fn dance(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
update.character = CharacterState::Idle;
attempt_dance(data, &mut update);
update
}
fn stand(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
// Try to Fall/Stand up/Move
update.character = CharacterState::Idle;
update
}
fn manipulate_loadout(&self, data: &JoinData, inv_action: InventoryAction) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_manipulate_loadout(&data, &mut update, inv_action);
update
}
}