2021-01-31 20:29:50 +00:00
|
|
|
use super::utils::*;
|
|
|
|
use crate::{
|
2021-03-01 22:40:42 +00:00
|
|
|
comp::{CharacterState, InventoryAction, StateUpdate},
|
2021-01-31 20:29:50 +00:00
|
|
|
states::behavior::{CharacterBehavior, JoinData},
|
|
|
|
};
|
|
|
|
use serde::{Deserialize, Serialize};
|
|
|
|
|
|
|
|
const TURN_RATE: f32 = 40.0;
|
|
|
|
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
|
|
|
|
pub struct Data;
|
|
|
|
|
|
|
|
impl CharacterBehavior for Data {
|
|
|
|
fn behavior(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
|
|
|
|
handle_wield(data, &mut update);
|
|
|
|
handle_orientation(data, &mut update, TURN_RATE);
|
|
|
|
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn wield(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
attempt_wield(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn sit(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
attempt_sit(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn dance(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
attempt_dance(data, &mut update);
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
|
|
|
fn stand(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
// Try to Fall/Stand up/Move
|
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
update
|
|
|
|
}
|
2021-02-07 15:49:35 +00:00
|
|
|
|
2021-03-01 22:40:42 +00:00
|
|
|
fn manipulate_loadout(&self, data: &JoinData, inv_action: InventoryAction) -> StateUpdate {
|
2021-02-07 15:49:35 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
2021-03-01 22:40:42 +00:00
|
|
|
handle_manipulate_loadout(&data, &mut update, inv_action);
|
2021-02-07 15:49:35 +00:00
|
|
|
update
|
|
|
|
}
|
2021-01-31 20:29:50 +00:00
|
|
|
}
|