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97 lines
3.3 KiB
Rust
97 lines
3.3 KiB
Rust
use crate::{client::Client, events::update_map_markers};
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use common::{
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comp::{
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self, anchor::Anchor, group::GroupManager, Agent, Alignment, Behavior, BehaviorCapability,
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Pet, TradingBehavior,
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},
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uid::Uid,
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};
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use common_net::msg::ServerGeneral;
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use specs::{Entity, WorldExt};
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use tracing::warn;
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/// Restores a pet retrieved from the database on login, assigning it to its
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/// owner
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pub fn restore_pet(ecs: &specs::World, pet_entity: Entity, owner: Entity, pet: Pet) {
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tame_pet_internal(ecs, pet_entity, owner, Some(pet));
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}
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/// Tames a pet, adding to the owner's group and setting its alignment
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pub fn tame_pet(ecs: &specs::World, pet_entity: Entity, owner: Entity) {
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tame_pet_internal(ecs, pet_entity, owner, None);
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}
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fn tame_pet_internal(ecs: &specs::World, pet_entity: Entity, owner: Entity, pet: Option<Pet>) {
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let uids = ecs.read_storage::<Uid>();
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let owner_uid = match uids.get(owner) {
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Some(uid) => *uid,
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None => return,
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};
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if let Some(Alignment::Owned(existing_owner_uid)) =
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ecs.read_storage::<Alignment>().get(pet_entity)
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{
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if *existing_owner_uid != owner_uid {
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warn!("Disallowing taming of pet already owned by another entity");
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return;
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}
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}
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let _ = ecs
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.write_storage()
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.insert(pet_entity, common::comp::Alignment::Owned(owner_uid));
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// Anchor the pet to the player to prevent it de-spawning
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// when its chunk is unloaded if its owner is still logged
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// in
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let _ = ecs
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.write_storage()
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.insert(pet_entity, Anchor::Entity(owner));
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let _ = ecs
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.write_storage()
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.insert(pet_entity, pet.unwrap_or_default());
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// Create an agent for this entity using its body
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if let Some(body) = ecs.read_storage().get(pet_entity) {
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// Pets can trade with their owner
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let mut agent = Agent::from_body(body).with_behavior(
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Behavior::default().maybe_with_capabilities(Some(BehaviorCapability::TRADE)),
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);
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agent.behavior.trading_behavior = TradingBehavior::AcceptFood;
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// Pets shouldn't wander too far from their owner
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agent.psyche.idle_wander_factor = 0.25;
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agent.psyche.aggro_range_multiplier = 0.25;
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agent.patrol_origin = None;
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let _ = ecs.write_storage().insert(pet_entity, agent);
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}
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// Add to group system
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let clients = ecs.read_storage::<Client>();
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let mut group_manager = ecs.write_resource::<GroupManager>();
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let map_markers = ecs.read_storage::<comp::MapMarker>();
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group_manager.new_pet(
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pet_entity,
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owner,
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&mut ecs.write_storage(),
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&ecs.entities(),
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&ecs.read_storage(),
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&uids,
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&mut |entity, group_change| {
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clients
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.get(entity)
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.and_then(|c| {
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group_change
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.try_map_ref(|e| uids.get(*e).copied())
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.map(|g| (g, c))
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})
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.map(|(g, c)| {
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// Might be unneccessary, but maybe pets can somehow have map
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// markers in the future
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update_map_markers(&map_markers, &uids, c, &group_change);
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c.send_fallible(ServerGeneral::GroupUpdate(g));
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});
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},
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);
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}
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