mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
86 lines
3.0 KiB
Rust
86 lines
3.0 KiB
Rust
use super::utils::*;
|
|
use crate::{
|
|
comp::{character_state::OutputEvents, CharacterState, PoiseState, StateUpdate},
|
|
states::behavior::{CharacterBehavior, JoinData},
|
|
};
|
|
use serde::{Deserialize, Serialize};
|
|
use std::time::Duration;
|
|
|
|
/// Separated out to condense update portions of character state
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
pub struct StaticData {
|
|
/// How long until state begins to exit
|
|
pub buildup_duration: Duration,
|
|
/// How long the state has until exiting
|
|
pub recover_duration: Duration,
|
|
/// Fraction of normal movement speed allowed during the state
|
|
pub movement_speed: f32,
|
|
pub poise_state: PoiseState,
|
|
}
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
pub struct Data {
|
|
/// Struct containing data that does not change over the course of the
|
|
/// character state
|
|
pub static_data: StaticData,
|
|
/// Timer for each stage
|
|
pub timer: Duration,
|
|
/// What section the character stage is in
|
|
pub stage_section: StageSection,
|
|
/// Whether the character was wielding or not
|
|
pub was_wielded: bool,
|
|
}
|
|
|
|
impl CharacterBehavior for Data {
|
|
fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
if matches!(
|
|
self.static_data.poise_state,
|
|
PoiseState::Dazed | PoiseState::KnockedDown
|
|
) {
|
|
leave_stance(data, output_events);
|
|
}
|
|
|
|
handle_orientation(data, &mut update, 1.0, None);
|
|
handle_move(data, &mut update, self.static_data.movement_speed);
|
|
|
|
match self.stage_section {
|
|
StageSection::Buildup => {
|
|
if self.timer < self.static_data.buildup_duration {
|
|
// Build up
|
|
update.character = CharacterState::Stunned(Data {
|
|
timer: tick_attack_or_default(data, self.timer, None),
|
|
..*self
|
|
});
|
|
} else {
|
|
// Transitions to recovery section of stage
|
|
update.character = CharacterState::Stunned(Data {
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Recover,
|
|
..*self
|
|
});
|
|
}
|
|
},
|
|
StageSection::Recover => {
|
|
if self.timer < self.static_data.recover_duration {
|
|
// Recovery
|
|
update.character = CharacterState::Stunned(Data {
|
|
timer: tick_attack_or_default(data, self.timer, None),
|
|
..*self
|
|
});
|
|
} else {
|
|
// Done
|
|
end_ability(data, &mut update);
|
|
}
|
|
},
|
|
_ => {
|
|
// If it somehow ends up in an incorrect stage section
|
|
end_ability(data, &mut update);
|
|
},
|
|
}
|
|
|
|
update
|
|
}
|
|
}
|