veloren/common/src
maxicarlos08 8d3cd277b9 Merge branch 'jcoxeye/price-entries' into 'master'
Lots of price entries for miscellaneous items

See merge request veloren/veloren!4231
2024-01-24 06:57:07 +00:00
..
bin Update assets_manager to v0.11 2024-01-20 15:46:16 +00:00
comp Merge branch 'jcoxeye/price-entries' into 'master' 2024-01-24 06:57:07 +00:00
figure rename Vox trait to FilledVox, and change is_empty to is_filled 2023-05-09 19:43:10 +02:00
states Merge branch 'zesterer/toggle-light-sprites' into 'master' 2024-01-22 09:39:31 +00:00
terrain Removed irrelevant test 2024-01-21 22:14:40 +00:00
util Remove dead code and factor out into Dir::random_2d 2023-11-15 11:58:26 +01:00
volumes cargo fmt after updating new toolchain 2023-10-06 09:13:01 +02:00
astar.rs Rename cheapest_score for clarity and add documentation to fields of NodeEntry 2023-04-24 22:43:40 -04:00
cached_spatial_grid.rs Revert "Merge branch 'revert-b10718c5' into 'master'" 2021-04-21 17:10:13 +00:00
calendar.rs Small fixes 2023-03-29 23:11:59 +00:00
character.rs determine location names when loading character list 2023-08-22 22:41:48 +02:00
clock.rs fmt 2023-03-11 08:06:46 -05:00
cmd.rs Adds Flag to ArgumentSpec to support server command arguments like 'kill_npcs --also-pets' 2024-01-20 16:39:42 -08:00
combat.rs make fortitude scale of difference from maximum health 2024-01-21 20:18:19 +00:00
consts.rs Interaction distance check, better text 2024-01-21 21:30:08 +00:00
depot.rs cargo clippy after toolchain-update 2023-10-05 22:00:49 +02:00
effect.rs Made poise a float at interface of module. 2021-09-25 14:07:47 -04:00
event.rs Use SpriteInteract state for toggling lights 2024-01-21 21:30:08 +00:00
explosion.rs frost_gigas 2023-02-15 00:10:37 +00:00
generation.rs Update assets_manager to v0.11 2024-01-20 15:46:16 +00:00
grid.rs Began work on citadel 2022-10-09 23:23:39 +02:00
lib.rs Added basic tethering 2023-10-21 13:49:04 +01:00
link.rs Avoid re-fetching system data on every link persist 2023-05-13 12:31:19 +01:00
lod.rs Better LoD giant trees 2023-10-18 09:58:00 +01:00
lottery.rs Update assets_manager to v0.11 2024-01-20 15:46:16 +00:00
mounting.rs tavern rtsim 2023-12-07 20:08:03 +01:00
npc.rs crustacean-skeleton and crab 2023-12-16 13:47:55 +00:00
outcome.rs haniwa 2024-01-20 17:45:23 +00:00
path.rs Frost gigas tweaks 2023-10-08 11:35:01 +00:00
ray.rs Frost gigas tweaks 2023-10-08 11:35:01 +00:00
recipe.rs remove unneeded concatenate implementation 2023-10-25 00:05:35 +02:00
region.rs djust for changes in specs safety refactor 2023-09-24 23:46:59 -04:00
resources.rs tavern rtsim 2023-12-07 20:08:03 +01:00
rtsim.rs Add veloren-common-i18n 2024-01-14 21:25:15 +02:00
shared_server_config.rs Clean up day coefficient code 2023-05-14 22:10:37 +01:00
skillset_builder.rs Update assets_manager to v0.11 2024-01-20 15:46:16 +00:00
slowjob.rs all tests shows there is currently no way to keep rayon from work-stealing over scopes and doing really really weird stuff between the ECS threadpool and the slowjob Threadpool. so even if i dont like to have multiple threads i think there is no other workaround than just creating a second threapool for background tasks 2022-08-19 09:50:00 +02:00
spiral.rs fix clamp clippy errors 2022-11-28 14:26:27 +01:00
store.rs fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support 2023-10-05 23:23:27 +02:00
tether.rs Finished adding tether graphics 2023-10-21 13:51:40 +01:00
time.rs Add wildlife assetization support 2021-07-17 15:37:30 +03:00
trade.rs make merchants use tell, and general cleanup 2023-04-09 19:25:55 +01:00
typed.rs update toolchain to nightly-2023-04-20 2023-05-08 18:58:54 +02:00
uid.rs upgrade wasmer, implement basic WASI, turn off login events for now 2023-07-01 15:31:53 +02:00
view_distances.rs fmt 2023-03-11 08:06:46 -05:00
vol.rs rename Vox trait to FilledVox, and change is_empty to is_filled 2023-05-09 19:43:10 +02:00
weather.rs fmt 2023-03-11 08:06:46 -05:00