.. |
antialias
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
fluid-frag
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turn off rain for CLOUD_MODE_NONE and adjust iterations
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2022-07-04 18:18:38 +02:00 |
include
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Improved rain performance
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2022-07-16 14:44:58 +01:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
blit-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
clouds-frag.glsl
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Improved rain performance
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2022-07-16 14:44:58 +01:00 |
clouds-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
debug-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
debug-vert.glsl
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Add CapsulePrism collider variant
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2021-09-17 13:28:34 +03:00 |
dual-downsample-filtered-frag.glsl
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Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
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2021-09-22 21:58:36 -04:00 |
dual-downsample-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
dual-upsample-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
figure-frag.glsl
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Improved rain performance
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2022-07-16 14:44:58 +01:00 |
figure-vert.glsl
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
fluid-vert.glsl
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Added no terrain pop experimental shader
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2022-05-10 12:40:06 +01:00 |
light-shadows-directed-vert.glsl
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Avoid Intel graphics ivec3/uvec3 bug.
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2022-01-09 00:04:35 +01:00 |
light-shadows-figure-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
light-shadows-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
light-shadows-geom.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
light-shadows-vert.glsl
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
lod-object-frag.glsl
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Avoid expense when LoD voxels are disabled
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2022-05-11 15:20:19 +01:00 |
lod-object-vert.glsl
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Better snow cover
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2022-05-15 15:34:36 +01:00 |
lod-terrain-frag.glsl
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Avoid expense when LoD voxels are disabled
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2022-05-11 15:20:19 +01:00 |
lod-terrain-vert.glsl
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
particle-frag.glsl
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Slight ambience at night
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2022-02-09 22:47:58 +00:00 |
particle-vert.glsl
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Minor colour tweak
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2022-07-09 02:25:24 +01:00 |
player-shadow-frag.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
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Avoid Intel graphics ivec3/uvec3 bug.
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2022-01-09 00:04:35 +01:00 |
postprocess-frag.glsl
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
postprocess-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
rain-occlusion-directed-vert.glsl
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remove relative rain direction and increase FALL_RATE
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2022-07-04 18:18:43 +02:00 |
rain-occlusion-figure-vert.glsl
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remove relative rain direction and increase FALL_RATE
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2022-07-04 18:18:43 +02:00 |
skybox-frag.glsl
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
skybox-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
sprite-frag.glsl
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Improved rain performance
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2022-07-16 14:44:58 +01:00 |
sprite-vert.glsl
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More biomes
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2022-07-15 08:42:56 +01:00 |
terrain-frag.glsl
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Improved rain performance
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2022-07-16 14:44:58 +01:00 |
terrain-vert.glsl
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Added no terrain pop experimental shader
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2022-05-10 12:40:06 +01:00 |
trail-frag.glsl
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Addressed review comments
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2022-03-03 01:12:40 -05:00 |
trail-vert.glsl
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Finishing touches
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2022-03-03 01:10:55 -05:00 |
ui-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
ui-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |