veloren/common
Ygor Souza e59f1e8d28 Skip physics pass for arrows stuck on surfaces
This keeps the arrow velocity from changing, which is what was causing
the ProjectileHit outcome to be pushed multiple times for the same
arrow, since the outcome checks if the arrow velocity is above a given
threshold.
2021-04-22 23:03:04 +02:00
..
base * Replaced diesel with rusqlite and refinery 2021-04-13 22:05:47 +00:00
benches Remove spurious uses of Vox. 2020-09-26 16:30:40 +02:00
ecs include origin into system name 2021-04-20 01:30:27 +02:00
frontend remove spamming of the logs 2021-04-08 23:55:13 +02:00
net Revert "Merge branch 'revert-b10718c5' into 'master'" 2021-04-21 17:10:13 +00:00
src Add handles to lanterns, fix cooking pot scale 2021-04-22 17:12:07 +00:00
state Revert "Merge branch 'revert-b10718c5' into 'master'" 2021-04-21 17:10:13 +00:00
systems Skip physics pass for arrows stuck on surfaces 2021-04-22 23:03:04 +02:00
build.rs fix and improve nix build: actually output a proper veloren voxygen package now 2020-11-25 02:00:50 +03:00
Cargo.toml Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream. 2021-04-20 23:24:24 -04:00