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176 lines
7.2 KiB
Rust
176 lines
7.2 KiB
Rust
use super::{
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super::{vek::*, Animation},
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BirdLargeSkeleton, SkeletonAttr,
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};
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use common::states::utils::StageSection;
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use std::f32::consts::PI;
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pub struct DashAnimation;
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type DashAnimationDependency<'a> = (
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Vec3<f32>,
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Vec3<f32>,
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Vec3<f32>,
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f32,
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Option<StageSection>,
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f32,
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f32,
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);
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impl Animation for DashAnimation {
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type Dependency<'a> = DashAnimationDependency<'a>;
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type Skeleton = BirdLargeSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"bird_large_dash\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_dash")]
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(velocity, orientation, last_ori, acc_vel, stage_section, global_time, timer): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let speed = (Vec2::<f32>::from(velocity).magnitude()).min(22.0);
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*rate = 1.0;
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let (movement1base, chargemovementbase, movement2base, movement3, legtell) =
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match stage_section {
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Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0, 0.0, anim_time),
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Some(StageSection::Charge) => (1.0, 1.0, 0.0, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, 0.0, anim_time.powi(4), 0.0, 1.0),
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Some(StageSection::Recover) => (1.0, 0.0, 1.0, anim_time, 1.0),
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_ => (0.0, 0.0, 0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - movement3;
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let subtract = global_time - timer;
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let check = subtract - subtract.trunc();
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let mirror = (check - 0.5).signum();
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let movement1abs = movement1base * pullback;
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let movement2abs = movement2base * pullback;
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let legtwitch = (legtell * 6.0).sin() * pullback;
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let legswing = legtell * pullback;
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let chargeanim = (chargemovementbase * anim_time * 15.0).sin();
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//let speednorm = speed / 13.0;
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let speednorm = (speed / 13.0).powf(0.25);
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let speedmult = 0.8;
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let lab: f32 = 0.6; //6
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// acc_vel and anim_time mix to make sure phase length isn't starting at
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// +infinite
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let mixed_vel = acc_vel + anim_time * 5.0; //sets run frequency using speed, with anim_time setting a floor
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let short = ((1.0
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/ (0.72
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+ 0.28 * ((mixed_vel * 1.0 * lab * speedmult + PI * -0.15 - 0.5).sin()).powi(2)))
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.sqrt())
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* ((mixed_vel * 1.0 * lab * speedmult + PI * -0.15 - 0.5).sin())
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* speednorm;
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//
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let shortalt = (mixed_vel * 1.0 * lab * speedmult + PI * 3.0 / 8.0 - 0.5).sin() * speednorm;
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let ori: Vec2<f32> = Vec2::from(orientation);
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let last_ori = Vec2::from(last_ori);
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let tilt = if vek::Vec2::new(ori, last_ori)
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.map(|o| o.magnitude_squared())
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.map(|m| m > 0.001 && m.is_finite())
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.reduce_and()
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&& ori.angle_between(last_ori).is_finite()
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{
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ori.angle_between(last_ori).min(0.2)
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* last_ori.determine_side(Vec2::zero(), ori).signum()
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} else {
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0.0
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} * 1.3;
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next.head.scale = Vec3::one() * 0.98;
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next.neck.scale = Vec3::one() * 1.02;
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next.leg_l.scale = Vec3::one() * 0.98;
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next.leg_r.scale = Vec3::one() * 0.98;
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next.foot_l.scale = Vec3::one() * 1.02;
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next.foot_r.scale = Vec3::one() * 1.02;
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next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
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next.head.orientation = Quaternion::rotation_x(
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-0.1 * speednorm + short * -0.05 + movement1abs * -0.8 + movement2abs * 0.2,
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) * Quaternion::rotation_y(tilt * 0.2)
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* Quaternion::rotation_z(shortalt * -0.05 - tilt * 1.5);
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next.beak.position = Vec3::new(0.0, s_a.beak.0, s_a.beak.1);
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next.beak.orientation =
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Quaternion::rotation_x(short * -0.02 - 0.02 + movement1abs * -0.4 + movement2abs * 0.4);
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next.neck.position = Vec3::new(0.0, s_a.neck.0, s_a.neck.1);
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next.neck.orientation = Quaternion::rotation_x(-0.1 * speednorm + short * -0.04)
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* Quaternion::rotation_y(tilt * 0.1)
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* Quaternion::rotation_z(shortalt * -0.1 - tilt * 0.5);
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next.chest.position = Vec3::new(
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0.0,
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s_a.chest.0,
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s_a.chest.1 + short * 0.5 + 0.5 * speednorm,
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);
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next.chest.orientation =
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Quaternion::rotation_x(short * 0.07 + movement1abs * 0.8 + movement2abs * -1.2)
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* Quaternion::rotation_y(tilt * 0.8)
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* Quaternion::rotation_z(shortalt * 0.10);
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next.tail_front.position = Vec3::new(0.0, s_a.tail_front.0, s_a.tail_front.1);
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next.tail_front.orientation =
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Quaternion::rotation_x(0.6 + short * -0.02 + movement1abs * -0.8 + movement2abs * 0.8);
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next.tail_rear.position = Vec3::new(0.0, s_a.tail_rear.0, s_a.tail_rear.1);
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next.tail_rear.orientation = Quaternion::rotation_x(-0.2 + short * -0.1);
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next.wing_in_l.position = Vec3::new(-s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
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next.wing_in_r.position = Vec3::new(s_a.wing_in.0, s_a.wing_in.1, s_a.wing_in.2);
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next.wing_in_l.orientation =
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Quaternion::rotation_y(
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-0.8 + movement1abs * 1.0 + chargeanim * 0.2 - movement2abs * 0.6,
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) * Quaternion::rotation_z(0.2 - movement1abs * 0.6 - movement2abs * 0.6);
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next.wing_in_r.orientation =
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Quaternion::rotation_y(
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0.8 - movement1abs * 1.0 - chargeanim * 0.2 + movement2abs * 0.6,
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) * Quaternion::rotation_z(-0.2 + movement1abs * 0.6 + movement2abs * 0.6);
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next.wing_mid_l.position = Vec3::new(-s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2);
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next.wing_mid_r.position = Vec3::new(s_a.wing_mid.0, s_a.wing_mid.1, s_a.wing_mid.2);
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next.wing_mid_l.orientation = Quaternion::rotation_y(-0.1) * Quaternion::rotation_z(0.7);
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next.wing_mid_r.orientation = Quaternion::rotation_y(0.1) * Quaternion::rotation_z(-0.7);
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next.wing_out_l.position = Vec3::new(-s_a.wing_out.0, s_a.wing_out.1, s_a.wing_out.2);
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next.wing_out_r.position = Vec3::new(s_a.wing_out.0, s_a.wing_out.1, s_a.wing_out.2);
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next.wing_out_l.orientation =
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Quaternion::rotation_y(-0.2 + short * 0.05) * Quaternion::rotation_z(0.2);
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next.wing_out_r.orientation =
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Quaternion::rotation_y(0.2 + short * -0.05) * Quaternion::rotation_z(-0.2);
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if legtell > 0.0 {
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if mirror.is_sign_positive() {
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next.leg_l.orientation = Quaternion::rotation_x(legswing * 1.1);
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next.foot_l.orientation = Quaternion::rotation_x(legswing * -1.1 + legtwitch * 0.5);
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next.leg_r.orientation = Quaternion::rotation_x(0.0);
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next.foot_r.orientation = Quaternion::rotation_x(0.0);
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} else {
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next.leg_l.orientation = Quaternion::rotation_x(0.0);
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next.foot_l.orientation = Quaternion::rotation_x(0.0);
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next.leg_r.orientation = Quaternion::rotation_x(legswing * 1.1);
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next.foot_r.orientation = Quaternion::rotation_x(legswing * -1.1 + legtwitch * 0.5);
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}
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}
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next
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}
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}
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