veloren/assets/voxygen/shaders/include
2021-06-02 23:59:48 -04:00
..
cloud Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
constants.glsl Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00
globals.glsl More frustration with shadows. 2021-06-02 23:59:48 -04:00
light.glsl Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-06-02 23:59:48 -04:00
lod.glsl Fix the shadow drawing code 2021-06-02 23:59:48 -04:00
random.glsl fixed validation errors when creating pipelines 2021-06-02 23:56:43 -04:00
shadows.glsl More frustration with shadows. 2021-06-02 23:59:48 -04:00
sky.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
srgb.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00