mirror of
https://gitlab.com/veloren/veloren.git
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380 lines
8.5 KiB
Plaintext
380 lines
8.5 KiB
Plaintext
({
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Arrow: (
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bone0: (
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offset: (-0.5, -6.0, -1.5),
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central: ("weapon.projectile.simple-arrow"),
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)
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),
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Bomb: (
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bone0: (
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offset: (-5.5, -5.5, 0.0),
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central: ("object.bomb"),
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)
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),
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FireworkBlue: (
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bone0: (
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offset: (0.0, 0.0, 0.0),
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central: ("weapon.projectile.fireworks_blue-0"),
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)
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),
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FireworkGreen: (
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bone0: (
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offset: (0.0, 0.0, 0.0),
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central: ("weapon.projectile.fireworks_green-0"),
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)
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),
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FireworkPurple: (
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bone0: (
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offset: (0.0, 0.0, 0.0),
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central: ("weapon.projectile.fireworks_purple-0"),
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)
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),
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FireworkRed: (
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bone0: (
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offset: (0.0, 0.0, 0.0),
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central: ("weapon.projectile.fireworks_red-0"),
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)
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),
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FireworkYellow: (
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bone0: (
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offset: (0.0, 0.0, 0.0),
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central: ("weapon.projectile.fireworks_yellow-0"),
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)
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),
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Scarecrow: (
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bone0: (
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offset: (-9.5, -4.0, 0.0),
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central: ("object.scarecrow"),
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)
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),
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Cauldron: (
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bone0: (
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offset: (-10.0, -10.0, 0.0),
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central: ("object.cauldron"),
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)
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),
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ChestVines: (
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bone0: (
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offset: (-7.5, -6.0, 0.0),
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central: ("object.chest_vines"),
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)
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),
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Chest: (
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bone0: (
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offset: (-7.5, -6.0, 0.0),
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central: ("object.chest"),
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)
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),
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ChestDark: (
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bone0: (
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offset: (-7.5, -6.0, 0.0),
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central: ("object.chest_dark"),
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)
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),
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ChestDemon: (
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bone0: (
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offset: (-7.5, -6.0, 0.0),
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central: ("object.chest_demon"),
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)
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),
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ChestGold: (
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bone0: (
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offset: (-7.5, -6.0, 0.0),
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central: ("object.chest_gold"),
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)
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),
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ChestLight: (
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bone0: (
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offset: (-7.5, -6.0, 0.0),
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central: ("object.chest_light"),
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)
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),
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ChestOpen: (
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bone0: (
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offset: (-7.5, -6.0, 0.0),
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central: ("object.chest_open"),
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)
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),
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ChestSkull: (
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bone0: (
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offset: (-7.5, -6.0, 0.0),
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central: ("object.chest_skull"),
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)
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),
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Pumpkin: (
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bone0: (
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offset: (-5.5, -4.0, 0.0),
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central: ("object.pumpkin"),
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)
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),
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Pumpkin2: (
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bone0: (
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offset: (-5.0, -4.0, 0.0),
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central: ("object.pumpkin_2"),
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)
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),
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Pumpkin3: (
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bone0: (
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offset: (-5.0, -4.0, 0.0),
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central: ("object.pumpkin_3"),
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)
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),
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Pumpkin4: (
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bone0: (
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offset: (-5.0, -4.0, 0.0),
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central: ("object.pumpkin_4"),
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)
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),
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Pumpkin5: (
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bone0: (
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offset: (-4.0, -5.0, 0.0),
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central: ("object.pumpkin_5"),
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)
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),
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Campfire: (
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bone0: (
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offset: (-9.0, -10.0, 0.0),
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central: ("object.campfire"),
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)
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),
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CampfireLit: (
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bone0: (
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offset: (-9.0, -10.0, 0.0),
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central: ("object.campfire_lit"),
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)
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),
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LanternGround: (
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bone0: (
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offset: (-3.5, -3.5, 0.0),
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central: ("object.lantern_ground"),
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)
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),
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LanternGroundOpen: (
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bone0: (
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offset: (-3.5, -3.5, 0.0),
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central: ("object.lantern_ground_open"),
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)
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),
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LanternStanding: (
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bone0: (
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offset: (-7.5, -3.5, 0.0),
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central: ("object.lantern_standing"),
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)
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),
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LanternStanding2: (
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bone0: (
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offset: (-11.5, -3.5, 0.0),
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central: ("object.lantern_standing_2"),
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)
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),
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PotionRed: (
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bone0: (
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offset: (-2.0, -2.0, 0.0),
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central: ("object.potion_red"),
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)
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),
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PotionBlue: (
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bone0: (
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offset: (-2.0, -2.0, 0.0),
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central: ("object.potion_blue"),
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)
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),
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PotionGreen: (
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bone0: (
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offset: (-2.0, -2.0, 0.0),
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central: ("object.potion_green"),
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)
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),
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Crate: (
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bone0: (
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offset: (-7.0, -7.0, 0.0),
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central: ("object.crate"),
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)
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),
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Tent: (
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bone0: (
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offset: (-18.5, -19.5, 0.0),
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central: ("object.tent"),
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)
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),
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WindowSpooky: (
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bone0: (
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offset: (-15.0, -1.5, -1.0),
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central: ("object.window_spooky"),
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)
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),
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DoorSpooky: (
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bone0: (
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offset: (-15.0, -4.5, 0.0),
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central: ("object.door_spooky"),
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)
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),
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Table: (
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bone0: (
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offset: (-12.0, -8.0, 0.0),
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central: ("object.table"),
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)
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),
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Table2: (
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bone0: (
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offset: (-8.0, -8.0, 0.0),
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central: ("object.table_2"),
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)
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),
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Table3: (
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bone0: (
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offset: (-10.0, -10.0, 0.0),
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central: ("object.table_3"),
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)
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),
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Drawer: (
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bone0: (
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offset: (-11.0, -7.5, 0.0),
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central: ("object.drawer"),
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)
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),
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BedBlue: (
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bone0: (
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offset: (-11.0, -15.0, 0.0),
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central: ("object.bed_human_blue"),
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)
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),
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Anvil: (
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bone0: (
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offset: (-3.0, -7.0, 0.0),
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central: ("object.anvil"),
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)
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),
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Gravestone: (
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bone0: (
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offset: (-5.0, -2.0, 0.0),
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central: ("object.gravestone"),
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)
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),
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Gravestone2: (
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bone0: (
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offset: (-8.5, -3.0, 0.0),
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central: ("object.gravestone_2"),
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)
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),
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Chair: (
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bone0: (
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offset: (-5.0, -4.5, 0.0),
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central: ("object.chair"),
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)
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),
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Chair2: (
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bone0: (
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offset: (-5.0, -4.5, 0.0),
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central: ("object.chair_2"),
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)
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),
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Chair3: (
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bone0: (
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offset: (-5.0, -4.5, 0.0),
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central: ("object.chair_3"),
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)
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),
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Bench: (
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bone0: (
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offset: (-8.8, -5.0, 0.0),
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central: ("object.bench"),
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)
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),
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Carpet: (
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bone0: (
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offset: (-14.0, -14.0, -0.5),
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central: ("object.carpet"),
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)
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),
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Bedroll: (
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bone0: (
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offset: (-11.0, -19.5, -0.5),
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central: ("object.bedroll"),
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)
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),
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CarpetHumanRound: (
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bone0: (
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offset: (-14.0, -14.0, -0.5),
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central: ("object.carpet_human_round"),
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)
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),
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CarpetHumanSquare: (
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bone0: (
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offset: (-13.5, -14.0, -0.5),
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central: ("object.carpet_human_square"),
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)
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),
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CarpetHumanSquare2: (
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bone0: (
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offset: (-13.5, -14.0, -0.5),
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central: ("object.carpet_human_square_2"),
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)
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),
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CarpetHumanSquircle: (
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bone0: (
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offset: (-21.0, -21.0, -0.5),
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central: ("object.carpet_human_squircle"),
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)
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),
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Pouch: (
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bone0: (
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offset: (-5.5, -4.5, 0.0),
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central: ("object.pouch"),
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)
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),
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CraftingBench: (
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bone0: (
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offset: (-9.5, -7.0, 0.0),
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central: ("object.crafting_bench"),
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)
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),
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ArrowSnake: (
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bone0: (
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offset: (-1.5, -6.5, 0.0),
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central: ("weapon.projectile.snake-arrow"),
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)
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),
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BoltFire: (
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bone0: (
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offset: (-3.0, -5.5, -3.0),
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central: ("weapon.projectile.fire-bolt-0"),
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)
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),
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BoltFireBig: (
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bone0: (
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offset: (-6.0, -6.0, -6.0),
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central: ("weapon.projectile.fire-bolt-1"),
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)
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),
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TrainingDummy: (
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bone0: (
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offset: (-7.0, -5.0, 0.0),
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central: ("object.training_dummy"),
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)
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),
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MultiArrow: (
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bone0: (
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offset: (-4.0, -9.5, -5.0),
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central: ("weapon.projectile.multi-arrow"),
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)
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),
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BoltNature: (
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bone0: (
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offset: (-6.0, -6.0, -6.0),
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central: ("weapon.projectile.nature-bolt"),
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)
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),
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MeatDrop: (
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bone0: (
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offset: (-3.5, -8.0, 0.0),
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central: ("object.meat_drop"),
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)
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),
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Steak: (
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bone0: (
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offset: (-3.5, -6.0, 0.0),
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central: ("object.steak"),
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)
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),
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}) |