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65 lines
2.0 KiB
Rust
65 lines
2.0 KiB
Rust
use crate::persistence::character_updater::CharacterUpdater;
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use common::comp::{
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inventory::loadout_builder::LoadoutBuilder, Body, Inventory, Item, SkillSet, Stats,
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};
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use specs::{Entity, WriteExpect};
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const VALID_STARTER_ITEMS: [&str; 6] = [
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"common.items.weapons.hammer.starter_hammer",
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"common.items.weapons.bow.starter",
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"common.items.weapons.axe.starter_axe",
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"common.items.weapons.staff.starter_staff",
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"common.items.weapons.sword.starter",
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"common.items.weapons.sceptre.starter_sceptre",
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];
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pub fn create_character(
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entity: Entity,
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player_uuid: String,
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character_alias: String,
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character_tool: Option<String>,
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body: Body,
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character_updater: &mut WriteExpect<'_, CharacterUpdater>,
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) {
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// quick fix whitelist validation for now; eventually replace the
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// `Option<String>` with an index into a server-provided list of starter
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// items, and replace `comp::body::Body` with `comp::body::humanoid::Body`
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// throughout the messages involved
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let tool_id = match character_tool {
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Some(tool_id) if VALID_STARTER_ITEMS.contains(&&*tool_id) => tool_id,
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_ => return,
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};
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if !matches!(body, Body::Humanoid(_)) {
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return;
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}
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let stats = Stats::new(character_alias.to_string());
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let skill_set = SkillSet::default();
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let loadout = LoadoutBuilder::new()
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.defaults()
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.active_mainhand(Some(Item::new_from_asset_expect(&tool_id)))
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.build();
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let mut inventory = Inventory::new_with_loadout(loadout);
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// Default items for new characters
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inventory
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.push(Item::new_from_asset_expect(
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"common.items.consumable.potion_minor",
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))
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.expect("Inventory has at least 2 slots left!");
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inventory
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.push(Item::new_from_asset_expect("common.items.food.cheese"))
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.expect("Inventory has at least 1 slot left!");
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let waypoint = None;
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character_updater.create_character(
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entity,
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player_uuid,
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character_alias,
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(body, stats, skill_set, inventory, waypoint),
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);
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}
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