veloren/world
Joshua Yanovski 9ee0cd82d0 Code restructuring for performance.
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently.  Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00
..
examples Cargo fmt most things (except erosion.rs). 2020-01-23 18:18:12 +01:00
src Code restructuring for performance. 2020-01-23 18:18:14 +01:00
Cargo.toml Code restructuring for performance. 2020-01-23 18:18:14 +01:00