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audio
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Add DamageKind , and make piercing damage partially ignore damage resistence.
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2021-05-06 17:39:06 -04:00 |
ecs
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Revert "Merge branch 'revert-b10718c5' into 'master'"
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2021-04-21 17:10:13 +00:00 |
hud
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Better inactive/active audio slider logic
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2021-05-09 09:51:41 +00:00 |
menu
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use a constant for recommended_threads
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2021-05-05 14:35:06 +02:00 |
mesh
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Mesh sprites in the background.
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2021-04-10 17:51:42 +02:00 |
render
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Particles for frenzy buff and ground cleave.
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2021-05-04 08:45:10 -04:00 |
scene
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Added sfx. Addressed comments.
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2021-05-04 08:45:12 -04:00 |
session
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Better inactive/active audio slider logic
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2021-05-09 09:51:41 +00:00 |
settings
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Better inactive/active audio slider logic
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2021-05-09 09:51:41 +00:00 |
ui
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Improves bird_large anims
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2021-04-25 04:07:09 +02:00 |
controller.rs
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Completely purged old method of inputs
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2021-03-14 17:26:55 -04:00 |
error.rs
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get rid of insecure dependency completly
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2020-12-11 16:13:57 +01:00 |
i18n.rs
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Update doc-strings
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2021-04-25 09:12:15 +03:00 |
key_state.rs
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Primary input now activated from control actions.
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2021-03-14 17:26:51 -04:00 |
lib.rs
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Add option to load English string as fallback if string missing
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2021-04-24 14:39:35 +00:00 |
main.rs
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Add option to load English string as fallback if string missing
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2021-04-24 14:39:35 +00:00 |
meta.rs
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Put server-cli specific settings in their own structure, serde_derive -> serde
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2020-10-10 02:10:32 -04:00 |
profile.rs
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
run.rs
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Better inactive/active audio slider logic
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2021-05-09 09:51:41 +00:00 |
singleplayer.rs
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use a constant for recommended_threads
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2021-05-05 14:35:06 +02:00 |
window.rs
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Melee weapons can now block.
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2021-04-25 13:08:42 -04:00 |