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1e358e6f0c
+ Create own directory for trade_pricing `assets/common/trading` + Move fictive loot tables there + Mark sellable/non-sellable items in trade_pricing tests
20 lines
815 B
Plaintext
20 lines
815 B
Plaintext
// Loot table that exists purely for price rationalisation
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//
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// NOTE: it shouln't be considered source of resources.
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// Place here things which have greater prices than intended.
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//
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// This loot table should be marked as un-sellable.
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// If you want to add something that merchants can buy and sell,
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// add another loot table
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//
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// Please keep it sorted by rarity so it's easier to reason about things
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[
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// Mostly tools here because crafting turn rarity from input ingredients,
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// and move it to output, which isn't desired
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(1.0, Item("common.items.tool.pickaxe_steel")),
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(20.0, Item("common.items.tool.craftsman_hammer")),
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(20.0, Item("common.items.tool.pickaxe_stone")),
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(20.0, Item("common.items.weapons.hammer.burnt_drumstick")),
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(20.0, Item("common.items.weapons.sword.wood-2")),
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]
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