veloren/assets/common/trading/balance.ron
juliancoffee 1e358e6f0c Make ItemEquality work
+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00

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// Loot table that exists purely for price rationalisation
//
// NOTE: it shouln't be considered source of resources.
// Place here things which have greater prices than intended.
//
// This loot table should be marked as un-sellable.
// If you want to add something that merchants can buy and sell,
// add another loot table
//
// Please keep it sorted by rarity so it's easier to reason about things
[
// Mostly tools here because crafting turn rarity from input ingredients,
// and move it to output, which isn't desired
(1.0, Item("common.items.tool.pickaxe_steel")),
(20.0, Item("common.items.tool.craftsman_hammer")),
(20.0, Item("common.items.tool.pickaxe_stone")),
(20.0, Item("common.items.weapons.hammer.burnt_drumstick")),
(20.0, Item("common.items.weapons.sword.wood-2")),
]