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347 lines
13 KiB
Markdown
347 lines
13 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Added Lottery system for loot
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- Added context-sensitive crosshair
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- Announce alias changes to all clients
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- Dance animation
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- Speech bubbles appear when nearby players talk
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- NPCs call for help when attacked
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- Eyebrows and shapes can now be selected
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- Character name and level information to chat, social tab and `/players` command
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- Added inventory, armour and weapon saving
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- Show where screenshots are saved in the chat
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- Added basic auto walk
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- Added weapon/attack sound effects
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- M2 attack for bow
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- Hotbar persistence
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- Alpha version Disclaimer
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- Server whitelist
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- Optional server-side maximum view distance
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- MOTD on login
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- Added group chat `/join_group` `/group`
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- Added faction chat `/join_faction` `/faction`
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- Added regional, local, and global chat (`/region`, `/say`, and `/world`, respectively)
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- Added command shortcuts for each of the above chat modes (`/g`, `/f`, `/r`, `/s`, and `/w`, respectively and `/t` for `/tell`)
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- Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see [!1095](https://gitlab.com/veloren/veloren/-/merge_requests/1095) for more info)
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- Zoomable Map
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- M2 attack for hammer
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- Spawnable training dummies
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- New quadruped_low body for reptile-likes
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- Added new animals
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- Better pathfinding
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- Bombs
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- Training dummy items
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- Added spin attack for axe
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- Creature specific stats
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- Minimap compass
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- Initial crafting system implementation
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- Protection stat to armor that reduces incoming damage
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### Changed
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- Improved camera aiming
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- Made civsim, sites, etc. deterministic from the same seed
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- Improved animations by adding orientation variation
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- new tail bone for quad_small body
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- slim the game size through lossless asset optimization
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- Lanterns now stop glowing if you throw a lit one out of your inventory
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- Fixed a crash caused by certain audio devices on OSX
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- Bow animations now show held arrows
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- Fixed a bug where walk/run sfx played while a character rolled/dodged
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- Energy regen resets on last ability use instead of on wield
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- Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
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- Gliding is now a toggle that can be triggered from the ground
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- Replaced `log` with `tracing` in all crates
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- Switch to a new network backend that will allow several improvements in the future
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- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
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- Rebuilt quadruped_medium animation and assets
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- Disabled destruction of most blocks by explosions
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- Disable damage to pets
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- Made pets healable
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- Rebalanced fire staff
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- Animals are more effective in combat
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- Pathfinding is much smoother and pets are cleverer
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- Animals run/turn at different speeds
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- Updated windowing library (winit 0.19 -> 0.22)
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### Removed
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- Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
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- Disclaimer wall of text on first startup
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## [0.6.0] - 2020-05-16
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### Added
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- Added music system
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- Added zoomable and rotatable minimap
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- Added rotating orientation marker to main-map
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- Added daily Mac builds
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- Allow spawning individual pet species, not just generic body kinds
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- Configurable fonts
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- Configurable keybindings from the Controls menu
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- Translation status tracking
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- Added gamma setting
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- Added new orc hairstyles
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- Added SFX for wielding/unwielding weapons
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- Fixed NPCs attacking the player forever after killing them
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- Added SFX for collecting, dropping and using inventory items
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- New attack animation
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- Weapon control system
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- Game pauses when in single player and pause menu
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- Added authentication system (to play on the official server register on https://account.veloren.net)
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- Added gamepad/controller support
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- Added player feedback when attempting to pickup an item with a full inventory
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- Added free look
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- Added Italian translation
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- Added Portuguese translation
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- Added Turkish translation
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- Added Traditional Chinese translation
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- Complete rewrite of the combat system into a state machine
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- Abilities like Dash and Triplestrike
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- Armor can now be equipped as items
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- Fireball explosions
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- Inventory supports stacking
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- Many new armors and weapons to find in chests
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- Fleshed out "attack" animation into alpha, beta and spin type attacks
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- Fleshed out range attack into charging and shooting animations for staff/bow
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- Customized attack animation for hammers and axes
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- Added German translation
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- Added a silhouette for players when they are occluded
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- Added transparency to the player when zooming in
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- Made armor and hotbar slots actually function
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- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
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- Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
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- 6 new music tracks
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- Added basic world and civilization simulation
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- Added overhauled towns
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- Added fields, crops and scarecrows
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- Added paths
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- Added bridges
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- Added procedural house generation
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- Added lampposts
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- Added NPCs that spawn in towns
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- Added simple dungeons
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- Added sub-voxel noise effect
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- Added waypoints next to dungeons
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- Made players spawn in towns
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- Added non-uniform block heights
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- Added `/sudo` command
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- Added a Level of Detail (LoD) system for terrain sprites and entities
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- Added owl, hyena, parrot, cockatrice, red dragon NPCs
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- Added dungeon entrances
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- Villagers tools and clothing
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- Cultists clothing
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- You can start the game by pressing "enter" from the character selection menu
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- Added server-side character saving
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- Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the `/lantern` command
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- Added tab completion in chat for player names and chat commands
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- Added server persistence for character stats
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- Added a popup when setting your character's waypoint
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- Added dungeon arenas
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- Added dungeon bosses and rare boss loot
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- Added 2 sets of armour. One Steel and one Leather.
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### Changed
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- The /give_item command can now specify the amount of items. Syntax is now `/give_item <name> [num]`
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- Brighter / higher contrast main-map
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- Removed highlighting of non-collectible sprites
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- Fixed /give_exp ignoring player argument
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- Extend run sfx to small animals to prevent sneak attacks by geese.
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- Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
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- Started changing the visual theme of the UI
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- Merge of the Bag and Character-Screen
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- Merge of the Map and Questlog
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- Overhauled icon art
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- Asset cleanup to lower client-size
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- Rewrote the humanoid skeleton to be more ideal for attack animations
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- Arrows can no longer hurt their owners
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- Increased overall character scale
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- `/sudo player /tp` is short for `/sudo player /tp me`
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- The `/object` command can create any object in comp::object::Body
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- The `/help` command takes an optional argument. `/help /sudo` will show you information about only the sudo command.
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### Removed
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## [0.5.0] - 2020-01-31
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### Added
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- Added new debug item
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- Bows give experience by projectiles having an owner
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- Allow cancelling chunk generation
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- Include licence in assets
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- Added dropping items
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- Added initial region system implementation
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- Added /giveitem command
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- Strip Linux executables
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- Added moon
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- Added clouds
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- Added tarpaulin coverage
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- Added ability to jump while underwater
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- Added proper SFX system
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- Added changelog
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- Added animated Map and Minimap position indicator
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- Added visuals to indicate strength compared to the player
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- Added Scrolling Combat Text (SCT) & Settings for it
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- Added a Death Screen and Hurt Screen
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- Added randomly selected Loading Screen background images
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- Added options to disable clouds and to use cheaper water rendering
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- Added client-side character saving
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- Added a localization system to provide multi-language support
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to voxygen
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- Added French language for Voxygen
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- Added rivers and lakes which follow realistic physical paths.
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- Added a sophisticated erosion system for world generation which
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dramatically changes the world layout.
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- Added tracking of sediment vs. bedrock, which is visually reflected in the
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world.
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- Added map saving and loading for altitude and bedrock, with built in
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versioning for forwards compatibility.
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- Added a default map, which is used to speed up starting single player.
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- Added a 3D renderered map, which is also used by the server to send the map
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to the client.
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- Added fullscreen and window size to settings so that they can be persisted
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- Added coverage based scaling for pixel art
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- 28 new mobs
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- Added waypoints
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- Added pathfinding to NPCs
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- Overhauled NPC AI
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- Pets now attack enemies and defend their owners
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- Added collars to tame wild animals
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### Changed
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- Controls pane in settings window now shows actual configured keys
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- Fixed scroll wheel and roll keys on OS X
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- Fixed near and far view planes
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- Improvements to armor names
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- Animation fixes to line up with true positions
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- Proper message for command permission check failure
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- Improved meshing
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- Improved dusk
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- Improved movement and climbing
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- Improved water rendering and chunk render order
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- Moved computations to terrain fragment shaders
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- Fixed title music
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- Made rolling less violent when changing directions
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- Fixed single player crash
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- Improved error information in client and server
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- Store items as RON files
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- Updated download info in readme
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- Fixed cloud performance
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- Fixed region display name
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- Fixed the bow fire rate
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- Healthbars now flash on critical health
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- Fixed ghosts when going back to character screen
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- Fixed not being able to unmount
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- Fixed non-humanoids being able to climb and glide
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- Made shadows and lights use interpolated positions
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- Changed "Create Character" button position
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- Made clouds bigger, more performant and prettier
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- Terrain meshing optimized further
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- Tree leaves no longer color blended
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- Actual character stats displayed in character window
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- Made significant changes to the noise functions used for world generation.
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- Improved colors during world generation.
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- Significantly reduced the use of warp during world generation.
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- Parallelized and otherwise sped up significant parts of world generation.
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- Various performance improvements to world generation.
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- Nametags now a fixed size and shown in a limited range
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- Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
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- Names of NPCs spawned in the wild now include their species.
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### Removed
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- Remove heaptrack as it is now deprecated
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## [0.4.0] - 2019-10-10
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### Added
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- Added adjustable FOV slider
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- Added /explosion command
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- Added first person switch
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- Added single player server settings
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- Added admin check for commands
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- Started asset reloading system
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- Added SRGB conversion in shaders
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- Added adminify to give temp admin privilages
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### Changed
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- Collision and fall damage fixes
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- Switched to eventbus system
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- Improved seed generation, diffusion function
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- Switch to hashbrown in server/client
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- Improved colors and lighting
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- Replaced view distance culling with frustum culling
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## [0.3.0] - 2019-08-04
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### Added
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- Added enemies
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- Added player info to debug window
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- Added server info
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- Game settings persist after closing
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- Added caves
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- Added random NPC names
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- Added tree roots, houses, basic lights
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- Added XP and leveling
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- Added build mode
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- Character customization, multiple races
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- Inventories (WIP)
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- Day/night, better shaders, voxel shadows
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### Changed
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- Fixed attack delay
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- Fixed disclaimer to show only once
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- Only send physics updates for entities within view distance
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- Fix for headphones and invalid device parameters
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- Fixed asset names for consistancy
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- Fixes animals jumping after their target no matter how far\
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- Improved SFX in caves
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- Better combat, movement, and animations
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- Many performance optimizations
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- Better world generation, more biomes
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## [0.2.0] - 2019-05-28
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### Added
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- Hang Gliding
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- Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
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- Name tags: You can finally know who is this guy with the blue shirt!
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- single player: No need to start a server just to play alone
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- Character customization: It isn't fully complete but still allows you to look different than others
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- Music!
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- Major performance improvements related to the fact that we rewrote the entire game
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- 0% chance to get a deadlock
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- Animations: You finally can move your limbs!
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- Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
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- When a server dies the game no longer crashes - you will be just kicked to the main menu
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## [0.1.0] - 2018-XX-XX
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_0.1.0 was part of the legacy engine_
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[unreleased]: https://gitlab.com/veloren/veloren/compare?from=v0.6.0&to=master
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[0.6.0]: https://gitlab.com/veloren/veloren/compare?from=v0.5.0&to=v0.6.0
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[0.5.0]: https://gitlab.com/veloren/veloren/compare?from=v0.4.0&to=v0.5.0
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[0.4.0]: https://gitlab.com/veloren/veloren/compare?from=v0.3.0&to=v0.4.0
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[0.3.0]: https://gitlab.com/veloren/veloren/compare?from=v0.2.0&to=v0.3.0
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[0.2.0]: https://gitlab.com/veloren/veloren/compare?from=7d17f8b67a2a6d5aa00730f028cedc430fd5075a&to=v0.2.0
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[0.1.0]: https://gitlab.com/veloren/game
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