mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
43 lines
2.4 KiB
Rust
43 lines
2.4 KiB
Rust
({
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Sword(HeavyWindmillSlash): Any({Sword(CrescentSlash): 1, Sword(Cascade): 1}),
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Sword(HeavyPommelStrike): Any({Sword(CrescentSlash): 1, Sword(Cascade): 1}),
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Sword(HeavyFortitude): All({Sword(HeavyWindmillSlash): 1}),
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Sword(HeavyPillarThrust): All({Sword(HeavyPommelStrike): 1}),
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Sword(AgileQuickDraw): Any({Sword(CrossCut): 1, Sword(Skewer): 1}),
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Sword(AgileFeint): Any({Sword(CrossCut): 1, Sword(Skewer): 1}),
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Sword(AgileDancingEdge): All({Sword(AgileQuickDraw): 1}),
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Sword(AgileFlurry): All({Sword(AgileFeint): 1}),
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Sword(DefensiveRiposte): Any({Sword(FellStrike): 1, Sword(CrescentSlash): 1}),
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Sword(DefensiveDisengage): Any({Sword(FellStrike): 1, Sword(CrescentSlash): 1}),
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Sword(DefensiveDeflect): All({Sword(DefensiveDisengage): 1}),
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Sword(DefensiveStalwartSword): All({Sword(DefensiveRiposte): 1}),
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Sword(CripplingGouge): Any({Sword(Skewer): 1, Sword(FellStrike): 1}),
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Sword(CripplingHamstring): Any({Sword(Skewer): 1, Sword(FellStrike): 1}),
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Sword(CripplingBloodyGash): All({Sword(CripplingGouge): 1}),
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Sword(CripplingEviscerate): All({Sword(CripplingHamstring): 1}),
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Sword(CleavingWhirlwindSlice): Any({Sword(Cascade): 1, Sword(CrossCut): 1}),
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Sword(CleavingEarthSplitter): Any({Sword(Cascade): 1, Sword(CrossCut): 1}),
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Sword(CleavingSkySplitter): All({Sword(CleavingEarthSplitter): 1}),
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Sword(CleavingBladeFever): All({Sword(CleavingWhirlwindSlice): 1}),
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Axe(LDamage): All({Axe(UnlockLeap): 1}),
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Axe(LKnockback): All({Axe(UnlockLeap): 1}),
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Axe(LCost): All({Axe(UnlockLeap): 1}),
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Axe(LDistance): All({Axe(UnlockLeap): 1}),
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Hammer(LDamage): All({Hammer(UnlockLeap): 1}),
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Hammer(LCost): All({Hammer(UnlockLeap): 1}),
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Hammer(LDistance): All({Hammer(UnlockLeap): 1}),
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Hammer(LKnockback): All({Hammer(UnlockLeap): 1}),
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Hammer(LRange): All({Hammer(UnlockLeap): 1}),
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Bow(SDamage): All({Bow(UnlockShotgun): 1}),
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Bow(SCost): All({Bow(UnlockShotgun): 1}),
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Bow(SArrows): All({Bow(UnlockShotgun): 1}),
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Bow(SSpread): All({Bow(UnlockShotgun): 1}),
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Staff(SDamage): All({Staff(UnlockShockwave): 1}),
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Staff(SKnockback): All({Staff(UnlockShockwave): 1}),
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Staff(SRange): All({Staff(UnlockShockwave): 1}),
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Staff(SCost): All({Staff(UnlockShockwave): 1}),
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Sceptre(AStrength): All({Sceptre(UnlockAura): 1}),
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Sceptre(ADuration): All({Sceptre(UnlockAura): 1}),
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Sceptre(ARange): All({Sceptre(UnlockAura): 1}),
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Sceptre(ACost): All({Sceptre(UnlockAura): 1}),
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}) |