veloren/common/src/states/equipping.rs
2021-05-30 12:39:30 -07:00

47 lines
1.3 KiB
Rust

use super::utils::*;
use crate::{
comp::{CharacterState, StateUpdate},
states::behavior::{CharacterBehavior, JoinData},
};
use serde::{Deserialize, Serialize};
use std::time::Duration;
/// Separated out to condense update portions of character state
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StaticData {
/// Time required to draw weapon
pub buildup_duration: Duration,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Data {
/// Struct containing data that does not change over the course of the
/// character state
pub static_data: StaticData,
/// Timer for each stage
pub timer: Duration,
}
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_orientation(data, &mut update, 1.0);
handle_move(data, &mut update, 1.0);
handle_jump(data, &mut update, 1.0);
if self.timer < self.static_data.buildup_duration {
// Draw weapon
update.character = CharacterState::Equipping(Data {
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
// Done
update.character = CharacterState::Wielding;
}
update
}
}