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cf9820e204
New SFX sounds. add_item.wav (Better fitting pickup sound) drop_item.wav (New sound for dropping items) open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented) sword_in.wav (Better fitting sound) sowrd_out.wav (Better fitting sound) Fixed the drop sfx sound in sfx.ron Its the drop_item sound instead of a grass moving step.
101 lines
2.7 KiB
Plaintext
101 lines
2.7 KiB
Plaintext
(
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{
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Run: (
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files: [
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"voxygen.audio.sfx.footsteps.stepgrass_1",
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"voxygen.audio.sfx.footsteps.stepgrass_2",
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"voxygen.audio.sfx.footsteps.stepgrass_3",
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"voxygen.audio.sfx.footsteps.stepgrass_4",
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"voxygen.audio.sfx.footsteps.stepgrass_5",
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"voxygen.audio.sfx.footsteps.stepgrass_6",
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],
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threshold: 0.25,
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),
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GliderOpen: (
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files: [
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"voxygen.audio.sfx.glider_open",
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],
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threshold: 0.5,
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),
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GliderClose: (
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files: [
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"voxygen.audio.sfx.glider_close",
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],
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threshold: 0.5,
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),
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Wield(Sword(BasicSword)): (
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files: [
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"voxygen.audio.sfx.weapon.sword_out",
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],
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threshold: 0.5,
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),
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Unwield(Sword(BasicSword)): (
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files: [
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"voxygen.audio.sfx.weapon.sword_in",
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],
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threshold: 0.5,
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),
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Inventory(Collected): (
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files: [
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"voxygen.audio.sfx.inventory.add_item",
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],
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threshold: 0.3,
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),
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Inventory(Swapped): (
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files: [
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"voxygen.audio.sfx.inventory.add_item",
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],
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threshold: 0.3,
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),
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Inventory(Given): (
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files: [
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"voxygen.audio.sfx.inventory.add_item",
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],
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threshold: 0.3,
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),
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Inventory(Dropped): (
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files: [
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"voxygen.audio.sfx.inventory.drop_item",
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],
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threshold: 0.3,
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),
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Inventory(Consumed(Potion)): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.liquid",
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],
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threshold: 0.3,
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),
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Inventory(Consumed(PotionMinor)): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.liquid",
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],
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threshold: 0.3,
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),
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Inventory(Consumed(Apple)): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.apple",
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],
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threshold: 0.3,
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),
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Inventory(Consumed(Mushroom)): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.food",
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],
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threshold: 0.3,
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),
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Inventory(Consumed(Cheese)): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.food",
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],
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threshold: 0.3,
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),
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Inventory(CollectFailed): (
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files: [
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"voxygen.audio.sfx.inventory.add_failed",
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],
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threshold: 0.3,
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)
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}
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)
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