veloren/assets/voxygen/audio/sfx.ron
Julian cf9820e204 Added new SFX and adjusted sfx.ron
New SFX sounds.

add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)

Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00

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(
{
Run: (
files: [
"voxygen.audio.sfx.footsteps.stepgrass_1",
"voxygen.audio.sfx.footsteps.stepgrass_2",
"voxygen.audio.sfx.footsteps.stepgrass_3",
"voxygen.audio.sfx.footsteps.stepgrass_4",
"voxygen.audio.sfx.footsteps.stepgrass_5",
"voxygen.audio.sfx.footsteps.stepgrass_6",
],
threshold: 0.25,
),
GliderOpen: (
files: [
"voxygen.audio.sfx.glider_open",
],
threshold: 0.5,
),
GliderClose: (
files: [
"voxygen.audio.sfx.glider_close",
],
threshold: 0.5,
),
Wield(Sword(BasicSword)): (
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 0.5,
),
Unwield(Sword(BasicSword)): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 0.5,
),
Inventory(Collected): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
Inventory(Swapped): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
Inventory(Given): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.3,
),
Inventory(Dropped): (
files: [
"voxygen.audio.sfx.inventory.drop_item",
],
threshold: 0.3,
),
Inventory(Consumed(Potion)): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed(PotionMinor)): (
files: [
"voxygen.audio.sfx.inventory.consumable.liquid",
],
threshold: 0.3,
),
Inventory(Consumed(Apple)): (
files: [
"voxygen.audio.sfx.inventory.consumable.apple",
],
threshold: 0.3,
),
Inventory(Consumed(Mushroom)): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(Consumed(Cheese)): (
files: [
"voxygen.audio.sfx.inventory.consumable.food",
],
threshold: 0.3,
),
Inventory(CollectFailed): (
files: [
"voxygen.audio.sfx.inventory.add_failed",
],
threshold: 0.3,
)
}
)