veloren/common/src/states/idle.rs
2020-03-27 21:32:30 -04:00

41 lines
1.1 KiB
Rust

use super::utils::*;
use crate::{
comp::StateUpdate,
sys::character_behavior::{CharacterBehavior, JoinData},
};
pub struct Data;
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_move(data, &mut update, 1.0);
handle_jump(data, &mut update);
handle_primary_wield(data, &mut update);
handle_climb(data, &mut update);
handle_glide(data, &mut update);
handle_dodge_input(data, &mut update);
update
}
fn wield(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
attempt_wield(data, &mut update);
update
}
fn sit(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
attempt_sit(data, &mut update);
update
}
fn swap_loadout(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
attempt_swap_loadout(data, &mut update);
update
}
}