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41 lines
1.1 KiB
Rust
41 lines
1.1 KiB
Rust
use super::utils::*;
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use crate::{
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comp::StateUpdate,
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sys::character_behavior::{CharacterBehavior, JoinData},
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};
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pub struct Data;
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_move(data, &mut update, 1.0);
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handle_jump(data, &mut update);
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handle_primary_wield(data, &mut update);
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handle_climb(data, &mut update);
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handle_glide(data, &mut update);
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handle_dodge_input(data, &mut update);
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update
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}
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fn wield(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_wield(data, &mut update);
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update
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}
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fn sit(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_sit(data, &mut update);
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update
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}
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fn swap_loadout(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_swap_loadout(data, &mut update);
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update
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}
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}
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