veloren/voxygen/src/profile.rs
2024-01-15 00:02:43 +01:00

270 lines
8.6 KiB
Rust

use crate::hud;
use common::{character::CharacterId, uuid::Uuid};
use hashbrown::HashMap;
use serde::{Deserialize, Serialize};
use std::{
fs,
io::Write,
path::{Path, PathBuf},
};
use tracing::warn;
/// Represents a character in the profile.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct CharacterProfile {
/// Array representing a character's hotbar.
pub hotbar_slots: [Option<hud::HotbarSlotContents>; 10],
}
const fn default_slots() -> [Option<hud::HotbarSlotContents>; 10] {
[None, None, None, None, None, None, None, None, None, None]
}
impl Default for CharacterProfile {
fn default() -> Self {
CharacterProfile {
hotbar_slots: default_slots(),
}
}
}
/// Represents a server in the profile.
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct ServerProfile {
/// A map of character's by id to their CharacterProfile.
pub characters: HashMap<CharacterId, CharacterProfile>,
/// Selected character in the chararacter selection screen
pub selected_character: Option<CharacterId>,
/// Last spectate position
pub spectate_position: Option<vek::Vec3<f32>>,
/// Hash of left-accepted server rules
pub accepted_rules: Option<u64>,
}
impl Default for ServerProfile {
fn default() -> Self {
ServerProfile {
characters: HashMap::new(),
selected_character: None,
spectate_position: None,
accepted_rules: None,
}
}
}
/// `Profile` contains everything that can be configured in the profile.ron
///
/// Initially it is just for persisting things that don't belong in
/// settings.ron - like the state of hotbar and any other character level
/// configuration.
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct Profile {
pub servers: HashMap<String, ServerProfile>,
pub mutelist: HashMap<Uuid, String>,
/// Temporary character profile, used when it should
/// not be persisted to the disk.
#[serde(skip)]
pub transient_character: Option<CharacterProfile>,
}
impl Profile {
/// Load the profile.ron file from the standard path or create it.
pub fn load(config_dir: &Path) -> Self {
let path = Profile::get_path(config_dir);
if let Ok(file) = fs::File::open(&path) {
match ron::de::from_reader(file) {
Ok(profile) => return profile,
Err(e) => {
warn!(
?e,
?path,
"Failed to parse profile file! Falling back to default."
);
// Rename the corrupted profile file.
let new_path = path.with_extension("invalid.ron");
if let Err(e) = fs::rename(path.clone(), new_path.clone()) {
warn!(?e, ?path, ?new_path, "Failed to rename profile file.");
}
},
}
}
// This is reached if either:
// - The file can't be opened (presumably it doesn't exist)
// - Or there was an error parsing the file
let default_profile = Self::default();
default_profile.save_to_file_warn(config_dir);
default_profile
}
/// Save the current profile to disk, warn on failure.
pub fn save_to_file_warn(&self, config_dir: &Path) {
if let Err(e) = self.save_to_file(config_dir) {
warn!(?e, "Failed to save profile");
}
}
/// Get the hotbar_slots for the requested character_id.
///
/// If the server or character does not exist then the default hotbar_slots
/// (empty) is returned.
///
/// # Arguments
///
/// * server - current server the character is on.
/// * character_id - id of the character, passing `None` indicates the
/// transient character profile should be used.
pub fn get_hotbar_slots(
&self,
server: &str,
character_id: Option<CharacterId>,
) -> [Option<hud::HotbarSlotContents>; 10] {
match character_id {
Some(character_id) => self
.servers
.get(server)
.and_then(|s| s.characters.get(&character_id)),
None => self.transient_character.as_ref(),
}
.map(|c| c.hotbar_slots.clone())
.unwrap_or_else(default_slots)
}
/// Set the hotbar_slots for the requested character_id.
///
/// If the server or character does not exist then the appropriate fields
/// will be initialised and the slots added.
///
/// # Arguments
///
/// * server - current server the character is on.
/// * character_id - id of the character, passing `None` indicates the
/// transient character profile should be used.
/// * slots - array of hotbar_slots to save.
pub fn set_hotbar_slots(
&mut self,
server: &str,
character_id: Option<CharacterId>,
slots: [Option<hud::HotbarSlotContents>; 10],
) {
match character_id {
Some(character_id) => self.servers
.entry(server.to_string())
.or_default()
// Get or update the CharacterProfile.
.characters
.entry(character_id)
.or_default(),
None => self.transient_character.get_or_insert_default(),
}
.hotbar_slots = slots;
}
/// Get the selected_character for the provided server.
///
/// if the server does not exist then the default selected_character (None)
/// is returned.
///
/// # Arguments
///
/// * server - current server the character is on.
pub fn get_selected_character(&self, server: &str) -> Option<CharacterId> {
self.servers
.get(server)
.map(|s| s.selected_character)
.unwrap_or_default()
}
/// Set the selected_character for the provided server.
///
/// If the server does not exist then the appropriate fields
/// will be initialised and the selected_character added.
///
/// # Arguments
///
/// * server - current server the character is on.
/// * selected_character - option containing selected character ID
pub fn set_selected_character(
&mut self,
server: &str,
selected_character: Option<CharacterId>,
) {
self.servers
.entry(server.to_string())
.or_default()
.selected_character = selected_character;
}
/// Get the selected_character for the provided server.
///
/// if the server does not exist then the default spectate_position (None)
/// is returned.
///
/// # Arguments
///
/// * server - current server the player is on.
pub fn get_spectate_position(&self, server: &str) -> Option<vek::Vec3<f32>> {
self.servers
.get(server)
.map(|s| s.spectate_position)
.unwrap_or_default()
}
/// Set the spectate_position for the provided server.
///
/// If the server does not exist then the appropriate fields
/// will be initialised and the selected_character added.
///
/// # Arguments
///
/// * server - current server the player is on.
/// * spectate_position - option containing the position we're spectating
pub fn set_spectate_position(
&mut self,
server: &str,
spectate_position: Option<vek::Vec3<f32>>,
) {
self.servers
.entry(server.to_string())
.or_default()
.spectate_position = spectate_position;
}
/// Save the current profile to disk.
fn save_to_file(&self, config_dir: &Path) -> std::io::Result<()> {
let path = Profile::get_path(config_dir);
if let Some(dir) = path.parent() {
fs::create_dir_all(dir)?;
}
let mut config_file = fs::File::create(path)?;
let s: &str = &ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default()).unwrap();
config_file.write_all(s.as_bytes()).unwrap();
Ok(())
}
fn get_path(config_dir: &Path) -> PathBuf { config_dir.join("profile.ron") }
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_get_slots_with_empty_profile() {
let profile = Profile::default();
let slots = profile.get_hotbar_slots("TestServer", Some(CharacterId(12345)));
assert_eq!(slots, [(); 10].map(|()| None))
}
#[test]
fn test_set_slots_with_empty_profile() {
let mut profile = Profile::default();
let slots = [(); 10].map(|()| None);
profile.set_hotbar_slots("TestServer", Some(CharacterId(12345)), slots);
}
}