mirror of
https://gitlab.com/veloren/veloren.git
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270 lines
8.6 KiB
Rust
270 lines
8.6 KiB
Rust
use crate::hud;
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use common::{character::CharacterId, uuid::Uuid};
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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use std::{
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fs,
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io::Write,
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path::{Path, PathBuf},
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};
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use tracing::warn;
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/// Represents a character in the profile.
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct CharacterProfile {
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/// Array representing a character's hotbar.
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pub hotbar_slots: [Option<hud::HotbarSlotContents>; 10],
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}
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const fn default_slots() -> [Option<hud::HotbarSlotContents>; 10] {
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[None, None, None, None, None, None, None, None, None, None]
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}
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impl Default for CharacterProfile {
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fn default() -> Self {
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CharacterProfile {
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hotbar_slots: default_slots(),
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}
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}
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}
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/// Represents a server in the profile.
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct ServerProfile {
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/// A map of character's by id to their CharacterProfile.
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pub characters: HashMap<CharacterId, CharacterProfile>,
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/// Selected character in the chararacter selection screen
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pub selected_character: Option<CharacterId>,
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/// Last spectate position
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pub spectate_position: Option<vek::Vec3<f32>>,
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/// Hash of left-accepted server rules
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pub accepted_rules: Option<u64>,
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}
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impl Default for ServerProfile {
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fn default() -> Self {
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ServerProfile {
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characters: HashMap::new(),
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selected_character: None,
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spectate_position: None,
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accepted_rules: None,
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}
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}
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}
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/// `Profile` contains everything that can be configured in the profile.ron
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///
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/// Initially it is just for persisting things that don't belong in
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/// settings.ron - like the state of hotbar and any other character level
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/// configuration.
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct Profile {
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pub servers: HashMap<String, ServerProfile>,
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pub mutelist: HashMap<Uuid, String>,
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/// Temporary character profile, used when it should
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/// not be persisted to the disk.
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#[serde(skip)]
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pub transient_character: Option<CharacterProfile>,
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}
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impl Profile {
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/// Load the profile.ron file from the standard path or create it.
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pub fn load(config_dir: &Path) -> Self {
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let path = Profile::get_path(config_dir);
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if let Ok(file) = fs::File::open(&path) {
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match ron::de::from_reader(file) {
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Ok(profile) => return profile,
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Err(e) => {
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warn!(
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?e,
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?path,
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"Failed to parse profile file! Falling back to default."
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);
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// Rename the corrupted profile file.
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let new_path = path.with_extension("invalid.ron");
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if let Err(e) = fs::rename(path.clone(), new_path.clone()) {
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warn!(?e, ?path, ?new_path, "Failed to rename profile file.");
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}
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},
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}
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}
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// This is reached if either:
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// - The file can't be opened (presumably it doesn't exist)
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// - Or there was an error parsing the file
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let default_profile = Self::default();
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default_profile.save_to_file_warn(config_dir);
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default_profile
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}
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/// Save the current profile to disk, warn on failure.
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pub fn save_to_file_warn(&self, config_dir: &Path) {
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if let Err(e) = self.save_to_file(config_dir) {
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warn!(?e, "Failed to save profile");
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}
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}
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/// Get the hotbar_slots for the requested character_id.
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///
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/// If the server or character does not exist then the default hotbar_slots
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/// (empty) is returned.
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///
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/// # Arguments
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///
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/// * server - current server the character is on.
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/// * character_id - id of the character, passing `None` indicates the
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/// transient character profile should be used.
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pub fn get_hotbar_slots(
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&self,
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server: &str,
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character_id: Option<CharacterId>,
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) -> [Option<hud::HotbarSlotContents>; 10] {
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match character_id {
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Some(character_id) => self
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.servers
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.get(server)
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.and_then(|s| s.characters.get(&character_id)),
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None => self.transient_character.as_ref(),
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}
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.map(|c| c.hotbar_slots.clone())
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.unwrap_or_else(default_slots)
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}
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/// Set the hotbar_slots for the requested character_id.
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///
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/// If the server or character does not exist then the appropriate fields
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/// will be initialised and the slots added.
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///
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/// # Arguments
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///
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/// * server - current server the character is on.
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/// * character_id - id of the character, passing `None` indicates the
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/// transient character profile should be used.
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/// * slots - array of hotbar_slots to save.
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pub fn set_hotbar_slots(
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&mut self,
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server: &str,
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character_id: Option<CharacterId>,
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slots: [Option<hud::HotbarSlotContents>; 10],
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) {
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match character_id {
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Some(character_id) => self.servers
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.entry(server.to_string())
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.or_default()
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// Get or update the CharacterProfile.
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.characters
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.entry(character_id)
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.or_default(),
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None => self.transient_character.get_or_insert_default(),
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}
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.hotbar_slots = slots;
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}
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/// Get the selected_character for the provided server.
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///
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/// if the server does not exist then the default selected_character (None)
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/// is returned.
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///
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/// # Arguments
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///
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/// * server - current server the character is on.
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pub fn get_selected_character(&self, server: &str) -> Option<CharacterId> {
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self.servers
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.get(server)
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.map(|s| s.selected_character)
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.unwrap_or_default()
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}
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/// Set the selected_character for the provided server.
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///
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/// If the server does not exist then the appropriate fields
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/// will be initialised and the selected_character added.
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///
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/// # Arguments
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///
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/// * server - current server the character is on.
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/// * selected_character - option containing selected character ID
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pub fn set_selected_character(
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&mut self,
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server: &str,
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selected_character: Option<CharacterId>,
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) {
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self.servers
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.entry(server.to_string())
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.or_default()
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.selected_character = selected_character;
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}
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/// Get the selected_character for the provided server.
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///
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/// if the server does not exist then the default spectate_position (None)
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/// is returned.
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///
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/// # Arguments
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///
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/// * server - current server the player is on.
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pub fn get_spectate_position(&self, server: &str) -> Option<vek::Vec3<f32>> {
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self.servers
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.get(server)
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.map(|s| s.spectate_position)
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.unwrap_or_default()
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}
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/// Set the spectate_position for the provided server.
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///
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/// If the server does not exist then the appropriate fields
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/// will be initialised and the selected_character added.
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///
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/// # Arguments
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///
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/// * server - current server the player is on.
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/// * spectate_position - option containing the position we're spectating
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pub fn set_spectate_position(
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&mut self,
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server: &str,
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spectate_position: Option<vek::Vec3<f32>>,
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) {
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self.servers
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.entry(server.to_string())
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.or_default()
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.spectate_position = spectate_position;
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}
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/// Save the current profile to disk.
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fn save_to_file(&self, config_dir: &Path) -> std::io::Result<()> {
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let path = Profile::get_path(config_dir);
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if let Some(dir) = path.parent() {
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fs::create_dir_all(dir)?;
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}
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let mut config_file = fs::File::create(path)?;
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let s: &str = &ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default()).unwrap();
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config_file.write_all(s.as_bytes()).unwrap();
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Ok(())
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}
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fn get_path(config_dir: &Path) -> PathBuf { config_dir.join("profile.ron") }
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_get_slots_with_empty_profile() {
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let profile = Profile::default();
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let slots = profile.get_hotbar_slots("TestServer", Some(CharacterId(12345)));
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assert_eq!(slots, [(); 10].map(|()| None))
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}
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#[test]
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fn test_set_slots_with_empty_profile() {
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let mut profile = Profile::default();
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let slots = [(); 10].map(|()| None);
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profile.set_hotbar_slots("TestServer", Some(CharacterId(12345)), slots);
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}
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}
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