cloud
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Substantially faster water shaders
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2022-10-23 01:42:00 +01:00 |
constants.glsl
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Experimental river velocity in shaders
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2022-10-23 01:42:00 +01:00 |
globals.glsl
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Added lightning
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2022-07-08 23:26:33 +01:00 |
light.glsl
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Began work on caves2
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2022-07-15 08:42:56 +01:00 |
lod.glsl
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Make cheap water look better underwater
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2022-10-23 01:42:01 +01:00 |
point_glow.glsl
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Add setting to disable flashing lights
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2022-07-31 21:53:25 +00:00 |
rain_occlusion.glsl
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Fixed occlusion bias
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2022-07-10 16:56:45 +01:00 |
random.glsl
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Balance caustics with depth better
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2022-09-22 23:45:16 +01:00 |
shadows.glsl
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Fix non uniform control flow in shader
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2021-07-29 18:05:27 +01:00 |
sky.glsl
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Added refraction
|
2022-10-23 15:15:25 +01:00 |
srgb.glsl
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Various water-related lighting fixes
|
2022-10-23 01:42:00 +01:00 |