mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
152 lines
5.8 KiB
Rust
152 lines
5.8 KiB
Rust
use crate::{
|
|
combat::GroupTarget,
|
|
comp::{
|
|
aura::{AuraBuffConstructor, AuraChange, AuraKind, AuraTarget, Specifier},
|
|
character_state::OutputEvents,
|
|
CharacterState, StateUpdate,
|
|
},
|
|
event::ServerEvent,
|
|
states::{
|
|
behavior::{CharacterBehavior, JoinData},
|
|
utils::*,
|
|
wielding,
|
|
},
|
|
};
|
|
use serde::{Deserialize, Serialize};
|
|
use std::time::Duration;
|
|
|
|
/// Separated out to condense update portions of character state
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
pub struct StaticData {
|
|
/// How long until state should create the aura
|
|
pub buildup_duration: Duration,
|
|
/// How long the state is creating an aura
|
|
pub cast_duration: Duration,
|
|
/// How long the state has until exiting
|
|
pub recover_duration: Duration,
|
|
/// Determines how the aura selects its targets
|
|
pub targets: GroupTarget,
|
|
/// Has information used to construct the aura
|
|
pub aura: AuraBuffConstructor,
|
|
/// How long aura lasts
|
|
pub aura_duration: Duration,
|
|
/// Radius of aura
|
|
pub range: f32,
|
|
/// What key is used to press ability
|
|
pub ability_info: AbilityInfo,
|
|
/// Whether the aura's effect scales with the user's current combo
|
|
pub scales_with_combo: bool,
|
|
/// Combo at the time the aura is first cast
|
|
pub combo_at_cast: u32,
|
|
/// Used to specify aura to the frontend
|
|
pub specifier: Specifier,
|
|
}
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
pub struct Data {
|
|
/// Struct containing data that does not change over the course of the
|
|
/// character state
|
|
pub static_data: StaticData,
|
|
/// Timer for each stage
|
|
pub timer: Duration,
|
|
/// What section the character stage is in
|
|
pub stage_section: StageSection,
|
|
}
|
|
|
|
impl CharacterBehavior for Data {
|
|
fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
handle_orientation(data, &mut update, 1.0, None);
|
|
handle_move(data, &mut update, 0.8);
|
|
handle_jump(data, output_events, &mut update, 1.0);
|
|
|
|
match self.stage_section {
|
|
StageSection::Buildup => {
|
|
if self.timer < self.static_data.buildup_duration {
|
|
// Build up
|
|
update.character = CharacterState::BasicAura(Data {
|
|
timer: tick_attack_or_default(data, self.timer, None),
|
|
..*self
|
|
});
|
|
} else {
|
|
// Creates aura
|
|
let targets =
|
|
AuraTarget::from((Some(self.static_data.targets), Some(data.uid)));
|
|
let mut aura = self.static_data.aura.to_aura(
|
|
data.uid,
|
|
self.static_data.range,
|
|
Some(self.static_data.aura_duration),
|
|
targets,
|
|
);
|
|
if self.static_data.scales_with_combo {
|
|
match aura.aura_kind {
|
|
AuraKind::Buff {
|
|
kind: _,
|
|
ref mut data,
|
|
category: _,
|
|
source: _,
|
|
} => {
|
|
data.strength *=
|
|
1.0 + (self.static_data.combo_at_cast.max(1) as f32).log(2.0);
|
|
},
|
|
}
|
|
output_events.emit_server(ServerEvent::ComboChange {
|
|
entity: data.entity,
|
|
change: -(self.static_data.combo_at_cast as i32),
|
|
});
|
|
}
|
|
output_events.emit_server(ServerEvent::Aura {
|
|
entity: data.entity,
|
|
aura_change: AuraChange::Add(aura),
|
|
});
|
|
// Build up
|
|
update.character = CharacterState::BasicAura(Data {
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Action,
|
|
..*self
|
|
});
|
|
}
|
|
},
|
|
StageSection::Action => {
|
|
if self.timer < self.static_data.cast_duration {
|
|
// Cast
|
|
update.character = CharacterState::BasicAura(Data {
|
|
timer: tick_attack_or_default(data, self.timer, None),
|
|
..*self
|
|
});
|
|
} else {
|
|
update.character = CharacterState::BasicAura(Data {
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Recover,
|
|
..*self
|
|
});
|
|
}
|
|
},
|
|
StageSection::Recover => {
|
|
if self.timer < self.static_data.recover_duration {
|
|
update.character = CharacterState::BasicAura(Data {
|
|
timer: tick_attack_or_default(data, self.timer, None),
|
|
..*self
|
|
});
|
|
} else {
|
|
// Done
|
|
update.character =
|
|
CharacterState::Wielding(wielding::Data { is_sneaking: false });
|
|
}
|
|
},
|
|
_ => {
|
|
// If it somehow ends up in an incorrect stage section
|
|
update.character = CharacterState::Wielding(wielding::Data { is_sneaking: false });
|
|
},
|
|
}
|
|
|
|
// At end of state logic so an interrupt isn't overwritten
|
|
if !input_is_pressed(data, self.static_data.ability_info.input) {
|
|
handle_state_interrupt(data, &mut update, false);
|
|
}
|
|
|
|
update
|
|
}
|
|
}
|