veloren/common/src
2021-10-24 21:04:46 +00:00
..
bin Now stores a column for entity path to more easily allow searching for what drops a particular item in the future 2021-10-10 12:37:16 -04:00
comp Adjust sand shark hitbox 2021-10-24 21:04:46 +00:00
figure Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions" 2021-07-25 12:28:25 -04:00
states Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
terrain Merge branch 'zesterer/small-fixes' into 'master' 2021-10-16 09:33:57 +00:00
util Adress review 2021-09-17 13:28:34 +03:00
volumes Remove dead commented code, updated changelog, commented profiling spans 2021-10-10 03:09:03 -04:00
astar.rs Updated changelog, cleaned up warnings, minor fixes 2020-08-12 21:16:11 +01:00
cached_spatial_grid.rs Revert "Merge branch 'revert-b10718c5' into 'master'" 2021-04-21 17:10:13 +00:00
character.rs Remove panics and unwraps, part 1. 2021-04-10 10:03:21 +02:00
clock.rs Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds. 2021-07-04 09:47:18 +00:00
cmd.rs * Added new Admin Commands window to egui, including Give Items and Kits sections 2021-09-18 16:17:42 +01:00
combat.rs Merge branch 'sam/cr-weights' into 'master' 2021-09-26 18:21:56 +00:00
consts.rs Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
depot.rs Remove panics and unwraps, part 1. 2021-04-10 10:03:21 +02:00
effect.rs Made poise a float at interface of module. 2021-09-25 14:07:47 -04:00
event.rs Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new) 2021-10-15 01:23:00 -04:00
explosion.rs initial balance 2021-02-27 01:42:47 -05:00
generation.rs Fix Traveller names 2021-10-11 15:06:43 +03:00
grid.rs Don't remesh chunk vertex data on sprite update. 2021-05-11 12:58:15 -07:00
hierarchical.rs Convert all other veloren crates to use tracing 2020-06-21 23:19:41 +08:00
lib.rs Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new) 2021-10-15 01:23:00 -04:00
lottery.rs Adress review 2021-09-27 15:09:22 +03:00
npc.rs Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
outcome.rs Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
path.rs Move rrt algorithm into its own function 2021-09-17 16:27:00 -07:00
ray.rs Make Fireballs explode EnsnaringVines 2021-08-12 01:25:55 +03:00
recipe.rs fmt after applying clippy fixes after toolchain update 2021-07-12 12:09:27 +02:00
region.rs Remove panics and unwraps, part 1. 2021-04-10 10:03:21 +02:00
resources.rs apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
rtsim.rs Teach AI how to forgive 2021-07-14 19:26:11 +03:00
skillset_builder.rs apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
slowjob.rs remove an unused queue_created in the Queue, might be added in the future again for more metrics. Also use core than std in one place 2021-07-22 20:57:16 +02:00
spiral.rs Slightly functional sprite summon. 2021-06-23 22:38:16 -05:00
store.rs Use older version of Store and introduce Depot 2021-03-25 07:41:53 -06:00
time.rs Add wildlife assetization support 2021-07-17 15:37:30 +03:00
trade.rs Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns. 2021-05-28 15:09:29 -04:00
typed.rs update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
uid.rs update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
vol.rs Remove dead commented code, updated changelog, commented profiling spans 2021-10-10 03:09:03 -04:00