Go to file
Imbris b99a8dea39 Stop recreating vertex buffers for ui
Former-commit-id: 6e9326d1bca942e4da70281e3d86b624f9d2504a
2019-05-11 10:22:20 -04:00
assets/voxygen animation orientation fix, first jump 2019-05-09 18:57:47 +01:00
chat-cli Ran fmt on codebase 2019-04-29 20:37:19 +00:00
client Temporary networking issue fix 2019-05-09 19:38:37 +01:00
common Ran fmt 2019-05-09 17:30:44 -04:00
server Temporary networking issue fix 2019-05-09 19:38:37 +01:00
server-cli Ran fmt on codebase 2019-04-29 20:37:19 +00:00
voxygen Stop recreating vertex buffers for ui 2019-05-11 10:22:20 -04:00
world fmt 2019-05-09 18:58:16 +01:00
.gitattributes Added LFS config, removed modules 2019-05-03 13:18:14 -04:00
.gitignore Fix gitignore and delete gitignores in subdirs 2019-04-29 20:43:04 +02:00
.gitlab-ci.yml Merge branch 'reusable-commit-build-job' into 'master' 2019-05-08 00:53:55 +00:00
Cargo.lock Made single-player server start on random unused port 2019-05-09 18:57:47 +01:00
Cargo.toml Added basic networked communications, chat communication 2019-03-04 19:58:58 +00:00
LICENSE Fix license repo name 2019-04-22 20:32:40 +02:00
README.md fix my CodeReview, 2019-04-29 14:05:53 +00:00

Veloren logo on a screenshot

pipeline status coverage report license discord

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

At the moment the engine is undergoing a complete rewrite, so most basic things do not work yet. (You can see the original engine here, but we concentrate all further development on the new engine.)

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We currently don't provide binary downloads of Veloren, you have to compile it yourself.

Take a look at the How to Compile Guide in the book.

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures. It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: To keep Veloren a passion project free from financial incentives we will only accept donations to cover server hosting expenses. There is no way to donate yet.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.