veloren/voxygen/shaders/figure.frag
2019-01-14 23:13:58 +00:00

50 lines
715 B
GLSL

#version 330 core
in vec3 f_pos;
in vec3 f_norm;
in vec3 f_col;
flat in uint f_bone_idx;
layout (std140)
uniform u_locals {
mat4 model_mat;
};
layout (std140)
uniform u_globals {
mat4 view_mat;
mat4 proj_mat;
vec4 cam_pos;
vec4 focus_pos;
vec4 view_distance;
vec4 time_of_day;
vec4 tick;
};
struct BoneData {
mat4 bone_mat;
};
layout (std140)
uniform u_bones {
BoneData bones[16];
};
out vec4 tgt_color;
void main() {
vec3 world_norm = (
model_mat *
bones[f_bone_idx].bone_mat *
vec4(f_norm, 0.0)
).xyz;
float ambient = 0.5;
vec3 sun_dir = normalize(vec3(1.3, 1.7, 1.1));
float sun_diffuse = dot(sun_dir, world_norm) * 0.5;
tgt_color = vec4(f_col * (ambient + sun_diffuse), 1.0);
}