mirror of
https://gitlab.com/veloren/veloren.git
synced 2025-07-25 12:52:26 +00:00
The heuristic for pruning dungeon ceilings depended on detecting an air-to-not-air edge, which was not present for chunks whose topmost layer was water. Sampling 1 layer of the `above` block introduces such an edge, allowing the water surface to be detected.