veloren/voxygen/src
Avi Weinstock cb4c3eb34e Bodies of water no longer contain black chunks on the voxel minimap.
The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
..
audio EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies). 2021-11-13 20:46:45 +00:00
ecs EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies). 2021-11-13 20:46:45 +00:00
hud Bodies of water no longer contain black chunks on the voxel minimap. 2021-11-29 14:39:56 -05:00
menu update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
mesh Remove redundant closures 2021-11-28 12:24:57 -05:00
render update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
scene move server.voxel for airship to common 2021-11-15 16:39:39 +01:00
session update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
settings Better ambiance slider 2021-10-16 15:12:07 +01:00
ui update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
controller.rs change gamepad mapping 2021-09-30 18:48:42 +00:00
credits.rs Add documentation to credits.ron and fill in fonts entries with actual data, add additional entries to Art credits for documenting information relevant to satifying attribution requirements for some licenses, add/rename license files for fonts, center credits text on the credits screen, added asset_path field to associate art credits with the actual asset files and wrote a unit test to ensure that these paths are valid. 2021-09-30 02:35:59 -04:00
error.rs get rid of insecure dependency completly 2020-12-11 16:13:57 +01:00
game_input.rs Added keybinding shortcut in loading tips 2021-10-25 23:53:27 +02:00
key_state.rs Primary input now activated from control actions. 2021-03-14 17:26:51 -04:00
lib.rs Add basic credits screen to the main menu with some example data loaded from a ron file 2021-09-29 21:06:52 -04:00
main.rs update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
profile.rs Revamp voxygen settings so that the config directory is externally specified, remove persistence of the selected logs folder, remove unused old meta.rs file from voxygen 2021-07-19 10:26:47 -04:00
run.rs Fixes #1350 - Allow players to cap the game FPS when unfocused 2021-10-10 15:33:31 +00:00
singleplayer.rs code cleanup 2021-08-11 09:42:29 +02:00
window.rs Merge branch 'jtriantafylos/background_fps' into 'master' 2021-10-10 15:33:38 +00:00