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cb4c3eb34e
The heuristic for pruning dungeon ceilings depended on detecting an air-to-not-air edge, which was not present for chunks whose topmost layer was water. Sampling 1 layer of the `above` block introduces such an edge, allowing the water surface to be detected. |
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.. | ||
audio | ||
ecs | ||
hud | ||
menu | ||
mesh | ||
render | ||
scene | ||
session | ||
settings | ||
ui | ||
controller.rs | ||
credits.rs | ||
error.rs | ||
game_input.rs | ||
key_state.rs | ||
lib.rs | ||
main.rs | ||
profile.rs | ||
run.rs | ||
singleplayer.rs | ||
window.rs |