veloren/assets/common/abilities/axe/doublestrike.ron
Sam e98edbcc7a Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00

56 lines
1.6 KiB
Rust

ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 11.0,
damage_increase: 1.0,
base_poise_damage: 0,
poise_damage_increase: 0,
knockback: 5.0,
range: 3.5,
angle: 50.0,
base_buildup_duration: 0.15,
base_swing_duration: 0.075,
hit_timing: 0.6,
base_recover_duration: 0.35,
forward_movement: 0.5,
damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
),
(
stage: 2,
base_damage: 13.0,
damage_increase: 1.5,
base_poise_damage: 0,
poise_damage_increase: 0,
knockback: 6.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.2,
base_swing_duration: 0.1,
hit_timing: 0.6,
base_recover_duration: 0.35,
forward_movement: 0.25,
damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
),
],
initial_energy_gain: 2.5,
max_energy_gain: 17.5,
energy_increase: 3.0,
speed_increase: 0.1,
max_speed_increase: 0.6,
scales_from_combo: 2,
is_interruptible: false,
ori_modifier: 1.0,
)