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https://gitlab.com/veloren/veloren.git
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e98edbcc7a
Entities are now immune to poise damage for 1 second after exiting a poise state. Rebalanced most phyiscal damage attacks on player-accessible tools.
56 lines
1.6 KiB
Rust
56 lines
1.6 KiB
Rust
ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 11.0,
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damage_increase: 1.0,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 5.0,
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range: 3.5,
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angle: 50.0,
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base_buildup_duration: 0.15,
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base_swing_duration: 0.075,
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hit_timing: 0.6,
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base_recover_duration: 0.35,
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forward_movement: 0.5,
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damage_kind: Slashing,
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 10.0,
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strength: DamageFraction(0.1),
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chance: 0.1,
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))),
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),
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(
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stage: 2,
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base_damage: 13.0,
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damage_increase: 1.5,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 6.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 0.2,
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base_swing_duration: 0.1,
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hit_timing: 0.6,
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base_recover_duration: 0.35,
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forward_movement: 0.25,
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damage_kind: Slashing,
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 10.0,
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strength: DamageFraction(0.1),
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chance: 0.1,
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))),
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),
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],
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initial_energy_gain: 2.5,
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max_energy_gain: 17.5,
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energy_increase: 3.0,
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speed_increase: 0.1,
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max_speed_increase: 0.6,
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scales_from_combo: 2,
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is_interruptible: false,
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ori_modifier: 1.0,
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) |