Commit Graph

26 Commits

Author SHA1 Message Date
Sam
e98edbcc7a Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
d1e1de3b14 Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
juliancoffee
e3798e5d2a Abilitiy tweaks
Buff axe double_strike damage (90 -> 110 for first stage)
Decrease initial poise damage for hammer charged (20 -> 5)
2021-08-15 23:20:21 +03:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00
jshipsey
0941f03608 buffs to stretch progression 2021-06-16 20:50:46 -04:00
juliancoffee
62eaabfe88 Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
jshipsey
dc5a38f1e8 ori addition to combomelee 2021-05-01 12:29:28 -04:00
jshipsey
8f20d17c9a attacking movement tweaks 2021-04-15 12:13:50 -04:00
jshipsey
896d2a5b63 combat tweaks 2021-04-15 11:43:52 -04:00
Sam
f117a57083 Switched to using ForceUpdate to forcefully update the client position after a blink 2021-03-27 21:33:45 -04:00
Sam
c8c368adec Rebalanced a few stats 2021-03-20 16:28:03 -04:00
jshipsey
49f496e290 intitial values 2021-03-12 00:58:12 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
952a77f94d speedier weapons initial testing 2021-02-27 01:42:45 -05:00
Pascal Fuhrmann
9f7637ab21 Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
jiminycrick
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
152156d065 Fix rebase and scrub poise from UI 2021-01-28 17:22:39 -08:00
jiminycrick
dd69b5f2bc Poise stats 2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Sam
490915d384 Modified how most abilites that could scale were scaled. 2020-12-07 22:00:24 -06:00
Sam
6a6260daa1 Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Sam
050ad82e55 Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00