mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
b7ce91fead
Also add some blank time after each track so that we get some silence between tracks.
6.3 KiB
6.3 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased
Added
- Added music system
Changed
Removed
[0.5.0] - 2019-01-31
Added
- Added new debug item
- Bows give experience by projectiles having an owner
- Allow cancelling chunk generation
- Include licence in assets
- Added dropping items
- Added initial region system implementation
- Added /giveitem command
- Strip Linux executables
- Added moon
- Added clouds
- Added tarpaulin coverage
- Added ability to jump while underwater
- Added proper SFX system
- Added changelog
- Added animated Map and Minimap position indicator
- Added visuals to indicate strength compared to the player
- Added Scrolling Combat Text (SCT) & Settings for it
- Added a Death Screen and Hurt Screen
- Added randomly selected Loading Screen background images
- Added options to disable clouds and to use cheaper water rendering
- Added client-side character saving
- Added a localization system to provide multi-language support to voxygen
- Added French language for Voxygen
- Added rivers and lakes which follow realistic physical paths.
- Added a sophisticated erosion system for world generation which dramatically changes the world layout.
- Added tracking of sediment vs. bedrock, which is visually reflected in the world.
- Added map saving and loading for altitude and bedrock, with built in versioning for forwards compatibility.
- Added a default map, which is used to speed up starting single player.
- Added a 3D renderered map, which is also used by the server to send the map to the client.
- Added fullscreen and window size to settings so that they can be persisted
- Added coverage based scaling for pixel art
- 28 new mobs
- Added waypoints
- Added pathfinding to NPCs
- Overhauled NPC AI
- Pets now attack enemies and defend their owners
- Added collars to tame wild animals
Changed
- Controls pane in settings window now shows actual configured keys
- Fixed scroll wheel and roll keys on OS X
- Fixed near and far view planes
- Improvements to armor names
- Animation fixes to line up with true positions
- Proper message for command permission check failure
- Improved meshing
- Improved dusk
- Improved movement and climbing
- Improved water rendering and chunk render order
- Moved computations to terrain fragment shaders
- Fixed title music
- Made rolling less violent when changing directions
- Fixed singleplayer crash
- Improved error information in client and server
- Store items as RON files
- Updated download info in readme
- Fixed cloud performance
- Fixed region display name
- Fixed the bow fire rate
- Healthbars now flash on critical health
- Fixed ghosts when going back to character screen
- Fixed not being able to unmount
- Fixed non-humanoids being able to climb and glide
- Made shadows and lights use interpolated positions
- Changed "Create Character" button position
- Made clouds bigger, more performant and prettier
- Terrain meshing optimized further
- Tree leaves no longer color blended
- Actual character stats displayed in character window
- Made significant changes to the noise functions used for world generation.
- Improved colors during world generation.
- Significantly reduced the use of warp during world generation.
- Parallelized and otherwise sped up significant parts of world generation.
- Various performance improvements to world generation.
- Nametags now a fixed size and shown in a limited range
- Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
- Names of NPCs spawned in the wild now include their species.
Removed
- Remove heaptrack as it is now deprecated
[0.4.0] - 2019-10-10
Added
- Added adjustable FOV slider
- Added /explosion command
- Added first person switch
- Added singleplayer server settings
- Added admin check for commands
- Started asset reloading system
- Added SRGB conversion in shaders
- Added adminify to give temp admin privilages
Changed
- Collision and fall damage fixes
- Switched to eventbus system
- Improved seed generation, diffusion function
- Switch to hashbrown in server/client
- Improved colors and lighting
- Replaced view distance culling with frustum culling
[0.3.0] - 2019-08-04
Added
- Added enemies
- Added player info to debug window
- Added server info
- Game settings persist after closing
- Added caves
- Added random NPC names
- Added tree roots, houses, basic lights
- Added XP and leveling
- Added build mode
- Character customization, multiple races
- Inventories (WIP)
- Day/night, better shaders, voxel shadows
Changed
- Fixed attack delay
- Fixed disclaimer to show only once
- Only send physics updates for entities within view distance
- Fix for headphones and invalid device parameters
- Fixed asset names for consistancy
- Fixes animals jumping after their target no matter how far\
- Improved SFX in caves
- Better combat, movement, and animations
- Many performance optimizations
- Better world generation, more biomes
[0.2.0] - 2019-05-28
Added
- Hang Gliding
- Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
- Name tags: You can finally know who is this guy with the blue shirt!
- Singleplayer: No need to start a server just to play alone
- Character customization: It isn't fully complete but still allows you to look different than others
- Music!
- Major performance improvements related to the fact that we rewrote the entire game
- 0% chance to get a deadlock
- Animations: You finally can move your limbs!
- Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
- When a server dies the game no longer crashes - you will be just kicked to the main menu
[0.1.0] - 2018-XX-XX
0.1.0 was part of the legacy engine