mirror of
https://gitlab.com/veloren/veloren.git
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669 lines
29 KiB
Markdown
669 lines
29 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- New Skills for Climbing: Climbing Speed and Climbing Cost
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- Pickaxes (can be used to collect gems and mine weak rock)
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- You can now jump out of rolls for a slight jump boost
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- Dungeons now have multiple kinds of stairs.
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- Trades now display item prices in tooltips.
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- Admin designated build areas
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- Indicator text to collectable terrain sprites
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- You can now autorequest exact change by ctrl-clicking in a trade, and can quick-add individual items with shift-click.
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- Buy and sell prices in tooltips when trading with a merchant now have colors.
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- Attacks now emit sound effects from the target on hit.
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- Crafting menu tabs
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- Auto camera setting, making the game easier to play with one hand
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- Topographic map option
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- Search bars for social and crafting window
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- RTsim travellers now follow paths between towns
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- "Poise" renamed to "Stun resilience"
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- Stun resilience stat display
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- Villagers and guards now spawn with potions, and know how to use them.
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- Combat music in dungeons when within range of enemies.
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- New Command: "kit", place a set of items into your inventory
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- Added --sql-log-mode profile/trace parameter to veloren-server-cli
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- Added /disconnect_all_players admin command
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- Added disconnectall CLI command
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- One handed weapons can now be used and found in the world
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- Players can now opt-in to server-authoritiative physics in gameplay settings.
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- Added `/server_physics` admin command.
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- Sort inventory button
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- Option to change the master volume when window is unfocused
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- Crafting stations in towns
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- Option to change the master volume when window is unfocused
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- Entities now have mass
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- Entities now have density
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- Buoyancy is calculated from the difference in density between an entity and surrounding fluid
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- Drag is now calculated based on physical properties
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- Terrain chunks are now deflate-compressed when sent over the network.
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### Changed
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- Admins can now grant normal players plots to place blocks within
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- Diamonds are now much more than twice as expensive as twigs.
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- Permission to build is no longer tied to being an admin
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- Separated character randomization buttons into appearance and name.
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- Reworked mindflayer to have unique attacks
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- Glowing remains are now `Armor` instead of `Ingredients`.
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- Generated a new world map
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- Overhauled clouds for more verticality and performance
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- New tooltip for items with stats comparison
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- Improved bow feedback, added arrow particles
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- Retiered most sceptres and staves
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- Loot tables can now recursively reference loot tables
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- "max_sfx_channels" default now set to 30
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- Merchants now have stacks of stackable items instead of just one per slot
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- Bag tooltips only show slots now
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- Removed infinite armour values from most admin items
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- Item tooltips during trades will now inform the user of what ctrl-click and shift-click do
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- International keyboards can now display more key names on Linux and Windows instead of `Unknown`.
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- There is now a brief period after a character leaves the world where they cannot rejoin until their data is saved
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- Certain uses of client-authoritative physics now subject the player to server-authoritative physics.
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- Dodge roll iframes and staff explosion are now unlocked by default, with points refunded for existing characters.
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- Dash melee now stops after hitting something. Infinite dash also now replaced with dash through.
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- Collisions, knockbacks, jumping and drag are now physical forces applied to the entity's body mass
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- Turning rate has been made more consistent across angles
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- Gravity has been lowered so that physics can work more reasonably
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- Jump has been decreased in height but extended in length as a result of the new gravity
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- Fall damage has been adjusted with the new gravity in mind
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- Projectiles now generally have a different arc because they no longer have their own gravity modifier
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- Increased agent system target search efficiency speeding up the server
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- Added more parallelization to terrain serialization and removed extra cloning speeding up the server
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### Removed
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- Removed command: "debug", use "/kit debug" instead
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- Gravity component has been removed
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- In-air movement has been removed
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### Fixed
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- Server kicks old client when a user is trying to log in again (often the case when a user's original connection gets dropped)
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- Added a raycast check to beams to prevent their effect applying through walls
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- Flying agents raycast more angles to check for obstacles.
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- Mouse Cursor now locks to the center of the screen when menu is not open
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- Social window no longer moves when group is open
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- Combat rating no longer takes buffs into account
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- Minimap icons are now displayed in both map modes
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- Server now denies any running trades when a user exits to the character selection screen.
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- Sfx volume changes now also change the ambient sounds volume
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## [0.9.0] - 2021-03-20
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### Added
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- Plugin can now retrieve data from ECS
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- Added chat commands for inviting, kicking, leaving, and promoting in groups
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- Aura system
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- Campfire resting heal
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- Initial support for game plugins, both server-side and client-side
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- Reflective LoD water
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- Map indicators for group members
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- Hot-reloading for i18n, sounds, loot lotteries, and more
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- Initial support for alternate style keyboards
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- Flying birds travel the world
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- Plugin system now based on Wasmer 1.0.0
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- Added 4x Bag loadout slots, used for upgrading inventory space
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- Added an additional Ring loadout slot
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- The inventory can now be expanded to fill the whole window
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- Added /dropall admin command (drops all inventory items on the ground)
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- Skill trees
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- Lactose tolerant golems
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- 6 different gems. (Topaz, Amethyst, Sapphire, Emerald, Ruby and Diamond)
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- Poise system
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- Snow particles
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- Basic NPC interaction
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- Lights in dungeons
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- Trading system (bound to the `R` key by default, currently only works with players)
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- Support for dual wielding (not accessible as animations still needed)
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- Support for modular weapons.
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- Saturation buff (healing from food) now queues
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- Coral reefs, kelp forests, and seagrass
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- Talk animation
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- New bosses in 5 lower dungeons
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- New enemies in 5 lower dungeons
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- Added on join event in plugins
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- Item stacking and splitting
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- Procedural trees (currently only oaks and pines are procedural)
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- Cliffs on steep slopes
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- Giant tree sites
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- Reset button for graphics settings
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- Gave weapons critical strike {chance, multiplier} stats
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- A system to add glow and reflection effects to figures (i.e: characters, armour, weapons, etc.)
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- Merchants will trade wares with players
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- Airships that can be mounted and flown, and also walked on (`/airship` admin command)
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- RtSim airships that fly between towns.
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### Changed
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- Doubled range of ScaleMode slider when set to Custom
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- Glider can now be deployed mid-air at the cost of some stamina based on fall speed
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- Translations are now folders with multiple files instead of a huge single file
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- Default inventory slots reduced to 18 - existing characters given 3x 6-slot bags as compensation
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- Protection rating was moved to the top left of the loadout view
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- Changed camera smoothing to be off by default.
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- Footstep SFX is now dependant on distance moved, not time since last play
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- Adjusted most NPCs hitboxes to better fit their models.
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- Changed crafting recipes involving shiny gems to use diamonds instead.
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- Cave scatter now includes all 6 gems.
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- Adjusted Stonework Defender loot table to remove mindflayer drops (bag, staff, glider).
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- Made humanoid NPCs use gliders (if equipped) when falling
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- Changed default controller key bindings
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- Improved network efficiency by ≈ factor 10 by using tokio.
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- Added item tooltips to trade window.
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- "Quest" given to new players converted to being a short tutorial
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- Items can be requested from the counterparty's inventory during trade.
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- Savanna grasses restricted to savanna, cacti to desert.
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- Fireworks recursively shoot more fireworks.
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- Improved static light rendering and illumination
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- Improved the tree spawning model to allow for overlapping forests
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- Changed sunlight (and, in general, static light) propagation through blocks to allow for more material properties
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- Overhauled the sceptre
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- Make the /time command relative to the current day
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- Spatial partitioning via a grid for entity versus entity collisions was added which can more than halve the total tick time at higher entity counts (> ~1000)
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- Improved efficency of entity versus terrain collisions (they now take less than half the time)
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- The loading screen will now display random animations
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### Removed
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- SSAAx4 option
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- The Stats button and associated screen were removed
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- Levels
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- Shiny Gems (replaced with diamonds)
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### Fixed
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- Fixed a bug that would cause a server crash when a player levelled up or fired
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a projectile in very specific circumstances
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- Fixed a bug where buff/debuff UI elements would flicker when you had more than
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one of them active at the same time
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- Made zooming work on wayland
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- Fixed AI behavior so only humanoids will attempt to roll
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- Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping
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- Fixed missing controller actions (dance and crafting)
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- Fixed a bug where the stairs to the boss floor in dungeons would sometimes not spawn
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- Fixed waypoints being placed underwater
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- Objects and golems are not affected by bleed debuff anymore
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- Fixed RtSim entity memory loss
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- Mandated that merchants not wander away during a trade
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- Fixed the villager conception of evil by encouraging them to react violently to characters wearing cultist gear
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## [0.8.0] - 2020-11-28
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### Added
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- New level of detail feature, letting you see all the world's terrain at any view distance.
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- Point and directional lights now cast realistic shadows, using shadow mapping.
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- Added leaf and chimney particles
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- Some more combat sound effects
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- Beehives and bees
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- Fireflies
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- Fullscreen modes now show two options (exclusive and borderless)
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- Added banlist and `/ban`, `/unban`, and `/kick` commands for admins
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- A new dungeon boss (venture there and discover it yourself)
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- Adaptive stride setup for more dynamic run behavior
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- Theropod body
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- Several new animals
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- Item quality indicators
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- Added a jump/burst attack for the bow to the skillbar
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- Gave the axe a third attack
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- A new secondary charged melee attack for the hammer
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- Added Dutch translations
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- Buff system
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- Sneaking lets you be closer to enemies without being detected
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- Flight
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- Roll dodges melee attacks, and reduces the height of your hitbox
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- Persistent waypoints (start from the last camp fire you visited)
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- NPCs use all three weapon skills in combat
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- Speed stat to weapons which affects weapon attack speed
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- Saving of the last selected character in the character selection screen
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- Autoselecting the newly created character
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- Deselecting when the selected character is deleted
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- Upscaling support
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- Added "Persist Combo from Combo Melee State" when rolling mid-combo
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- You can no longer spam hammer and bow special when stamina is 0
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- Biome and site specific music system
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- Ambient SFX emitted from terrain blocks
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- Campfire SFX
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- Wind SFX system
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- Added Norwegian language
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- Roll can now interrupt attacks
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- Birch forests
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- Willow forests
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- More significant temperature variation across the world
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- Initial implementation of real-time world simulation
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- Travellers that explore the world
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- HDR rendering
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- Map site icons
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- Map panning
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- Innumerable minor improvements to world generation
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- Variable dungeon difficulty
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- Aurora Borealis (localised entirely within the kitchen)
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- Block-based voxel lighting
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- Animals now have customized attacks and AI
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### Changed
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- The world map has been refactored to support arbitrary sizes and compute horizon maps.
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- Veloren's lighting has been completely overhauled.
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- The graphics options were made much more flexible and configurable.
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- Many shader optimizations.
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- Voxel model creation was switched to use greedy meshing, improving performance.
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- Animation and terrain math were switched to use SIMD where possible, improving performance.
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- The way we cache glyphs was refactored, fixed, and optimized.
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- Colors for models and figures were adjusted to account for the saturation hack.
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- Overhauled world colours
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- Improved projectile physics
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- Improved overhead aiming
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- Improved first person aiming
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- Figure meshing no longer blocks the main thread.
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- Overhauled persistence layer including no longer storing serialized JSON items in the database
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- Overhauled representation of blocks to permit fluid and sprite coexistence
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- Overhauled sword
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- Reworked healing sceptre
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- Split out the sections of the server settings that can be edited and saved by the server.
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- Revamped structure of where settings, logs, and game saves are stored so that almost everything is in one place.
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- Moved hammer leap attack to skillbar
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- Reworked fire staff
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- Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc.
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- Allowed collecting nearby blocks without aiming at them
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- Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start
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- Log where userdata folder is located
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- Switched to a Whittaker map for better tree spawning patterns
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- Switched to procedural snow cover on trees
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- Significantly improved terrain generation performance
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- Significantly stabilized the game clock, to produce more "constant" TPS
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- Transitioned main menu and character selection screen to a using iced for the ui (fixes paste keybinding on macos, removes password field limits, adds tabbing between input fields in the main menu, adds language selection in the main menu)
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- Made settings less likely to reset when the format changes
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- Adjusted some keybindings
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- Consumables can now trigger multiple effects and buffs
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- Overhauled overworld spawns depending on chunk attributes
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- Improved cloud and water shader quality
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### Removed
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- MSAA has been removed due to incompatibility with greedy meshing.
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- Removed a saturation hack that led to colors being improperly displayed.
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### Fixed
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- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused.
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- Fixed a bug where the closest item would be picked up instead of a selected item.
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- Fixed a bug where camera zoom in and zoom out distance didn't match.
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- Fixed a bug where a nearby item would also be collected when collecting collectible blocks
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- Fixed a bug where firing fast projectile at a downwards angle caused them to veer off at a higher angle
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- Fixed a bug where ui scale in the login menu was not updated when changed in-game
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- Fixed a bug which caused campfires and other stuff to duplicate
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- Significantly improved water movement AI to stop entities getting stuck
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- Prevented entities, sprites and particles being lit when not visible to the sun
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## [0.7.0] - 2020-08-15
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### Added
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- Display item name over loot/dropped items
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- Added Lottery system for loot
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- Added context-sensitive crosshair
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- Announce alias changes to all clients
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- Dance animation
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- Speech bubbles appear when nearby players talk
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- NPCs call for help when attacked
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- Eyebrows and shapes can now be selected
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- Character name and level information to chat, social tab and `/players` command
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- Added inventory, armour and weapon saving
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- Show where screenshots are saved in the chat
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- Added basic auto walk
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- Added weapon/attack sound effects
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- M2 attack for bow
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- Hotbar persistence
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- Alpha version Disclaimer
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- Server whitelist
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- Optional server-side maximum view distance
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- MOTD on login
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- Added group chat `/join_group` `/group`
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- Added faction chat `/join_faction` `/faction`
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- Added regional, local, and global chat (`/region`, `/say`, and `/world`, respectively)
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- Added command shortcuts for each of the above chat modes (`/g`, `/f`, `/r`, `/s`, and `/w`, respectively and `/t` for `/tell`)
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- Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see [!1095](https://gitlab.com/veloren/veloren/-/merge_requests/1095) for more info)
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- Zoomable Map
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- M2 attack for hammer
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- Spawnable training dummies
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- New quadruped_low body for reptile-likes
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- Added new animals
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- Better pathfinding
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- Bombs
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- Training dummy items
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- Added spin attack for axe
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- Creature specific stats
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- Minimap compass
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- Initial crafting system implementation
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- Protection stat to armor that reduces incoming damage
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- Loading-Screen tips
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- Feeding animation for some animals
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- Power stat to weapons which affects weapon damage
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- Add detection of entities under the cursor
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- Functional group-system with exp-sharing and disabled damage to group members
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- Some Campfire, fireball & bomb; particle, light & sound effects.
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- Added firework recipe
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- Added setting to change resolution
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- Rare (unfinished) castles
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- Caves with monsters and treasure
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- Furniture and decals in towns
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### Changed
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- Improved camera aiming
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- Made civsim, sites, etc. deterministic from the same seed
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- Improved animations by adding orientation variation
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- new tail bone for quad_small body
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- slim the game size through lossless asset optimization
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- Lanterns now stop glowing if you throw a lit one out of your inventory
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||
- Fixed a crash caused by certain audio devices on OSX
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- Bow animations now show held arrows
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- Fixed a bug where walk/run sfx played while a character rolled/dodged
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||
- Energy regen resets on last ability use instead of on wield
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||
- Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
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- Gliding is now a toggle that can be triggered from the ground
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- Replaced `log` with `tracing` in all crates
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- Switch to a new network backend that will allow several improvements in the future
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- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
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- Rebuilt quadruped_medium/quadruped_small animation and assets
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- Disabled destruction of most blocks by explosions
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- Disable damage to pets
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- Made pets healable
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- Rebalanced fire staff
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- Animals are more effective in combat
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- Pathfinding is much smoother and pets are cleverer
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||
- Animals run/turn at different speeds
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- Updated windowing library (winit 0.19 -> 0.22)
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- Bow M2 is now a charged attack that scales the longer it's held
|
||
- Fixed window resizing on Mac OS X.
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||
- Dehardcoded many item variants
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||
- Tooltips avoid the mouse better and disappear when hovered
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||
- Improved social window functions and visuals
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||
- Changed agent behaviour to allow fleeing
|
||
- Waypoints now spawn on dungeon staircases
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### Removed
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||
- Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
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||
- Disclaimer wall of text on first startup
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||
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## [0.6.0] - 2020-05-16
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### Added
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||
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||
- Added music system
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- Added zoomable and rotatable minimap
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||
- Added rotating orientation marker to main-map
|
||
- Added daily Mac builds
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||
- Allow spawning individual pet species, not just generic body kinds
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||
- Configurable fonts
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- Configurable keybindings from the Controls menu
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||
- Translation status tracking
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||
- Added gamma setting
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||
- Added new orc hairstyles
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||
- Added SFX for wielding/unwielding weapons
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||
- Fixed NPCs attacking the player forever after killing them
|
||
- Added SFX for collecting, dropping and using inventory items
|
||
- New attack animation
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- Weapon control system
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- Game pauses when in single player and pause menu
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||
- Added authentication system (to play on the official server register on https://account.veloren.net)
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||
- Added gamepad/controller support
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||
- Added player feedback when attempting to pickup an item with a full inventory
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||
- Added free look
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- Added Italian translation
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- Added Portuguese translation
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- Added Turkish translation
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- Added Traditional Chinese translation
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||
- Complete rewrite of the combat system into a state machine
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||
- Abilities like Dash and Triplestrike
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||
- Armor can now be equipped as items
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- Fireball explosions
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- Inventory supports stacking
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||
- Many new armors and weapons to find in chests
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||
- Fleshed out "attack" animation into alpha, beta and spin type attacks
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||
- Fleshed out range attack into charging and shooting animations for staff/bow
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||
- Customized attack animation for hammers and axes
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||
- Added German translation
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||
- Added a silhouette for players when they are occluded
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||
- Added transparency to the player when zooming in
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||
- Made armor and hotbar slots actually function
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||
- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
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||
- Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
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||
- 6 new music tracks
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||
- Added basic world and civilization simulation
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||
- Added overhauled towns
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||
- Added fields, crops and scarecrows
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||
- Added paths
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||
- Added bridges
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||
- Added procedural house generation
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||
- Added lampposts
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||
- Added NPCs that spawn in towns
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||
- Added simple dungeons
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||
- Added sub-voxel noise effect
|
||
- Added waypoints next to dungeons
|
||
- Made players spawn in towns
|
||
- Added non-uniform block heights
|
||
- Added `/sudo` command
|
||
- Added a Level of Detail (LoD) system for terrain sprites and entities
|
||
- Added owl, hyena, parrot, cockatrice, red dragon NPCs
|
||
- Added dungeon entrances
|
||
- Villagers tools and clothing
|
||
- Cultists clothing
|
||
- You can start the game by pressing "enter" from the character selection menu
|
||
- Added server-side character saving
|
||
- Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the `/lantern` command
|
||
- Added tab completion in chat for player names and chat commands
|
||
- Added server persistence for character stats
|
||
- Added a popup when setting your character's waypoint
|
||
- Added dungeon arenas
|
||
- Added dungeon bosses and rare boss loot
|
||
- Added 2 sets of armour. One Steel and one Leather.
|
||
|
||
### Changed
|
||
|
||
- The /give_item command can now specify the amount of items. Syntax is now `/give_item <name> [num]`
|
||
- Brighter / higher contrast main-map
|
||
- Removed highlighting of non-collectible sprites
|
||
- Fixed /give_exp ignoring player argument
|
||
- Extend run sfx to small animals to prevent sneak attacks by geese.
|
||
- Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
|
||
- Started changing the visual theme of the UI
|
||
- Merge of the Bag and Character-Screen
|
||
- Merge of the Map and Questlog
|
||
- Overhauled icon art
|
||
- Asset cleanup to lower client-size
|
||
- Rewrote the humanoid skeleton to be more ideal for attack animations
|
||
- Arrows can no longer hurt their owners
|
||
- Increased overall character scale
|
||
- `/sudo player /tp` is short for `/sudo player /tp me`
|
||
- The `/object` command can create any object in comp::object::Body
|
||
- The `/help` command takes an optional argument. `/help /sudo` will show you information about only the sudo command.
|
||
|
||
### Removed
|
||
|
||
## [0.5.0] - 2020-01-31
|
||
|
||
### Added
|
||
|
||
- Added new debug item
|
||
- Bows give experience by projectiles having an owner
|
||
- Allow cancelling chunk generation
|
||
- Include licence in assets
|
||
- Added dropping items
|
||
- Added initial region system implementation
|
||
- Added /giveitem command
|
||
- Strip Linux executables
|
||
- Added moon
|
||
- Added clouds
|
||
- Added tarpaulin coverage
|
||
- Added ability to jump while underwater
|
||
- Added proper SFX system
|
||
- Added changelog
|
||
- Added animated Map and Minimap position indicator
|
||
- Added visuals to indicate strength compared to the player
|
||
- Added Scrolling Combat Text (SCT) & Settings for it
|
||
- Added a Death Screen and Hurt Screen
|
||
- Added randomly selected Loading Screen background images
|
||
- Added options to disable clouds and to use cheaper water rendering
|
||
- Added client-side character saving
|
||
- Added a localization system to provide multi-language support
|
||
to voxygen
|
||
- Added French language for Voxygen
|
||
- Added rivers and lakes which follow realistic physical paths.
|
||
- Added a sophisticated erosion system for world generation which
|
||
dramatically changes the world layout.
|
||
- Added tracking of sediment vs. bedrock, which is visually reflected in the
|
||
world.
|
||
- Added map saving and loading for altitude and bedrock, with built in
|
||
versioning for forwards compatibility.
|
||
- Added a default map, which is used to speed up starting single player.
|
||
- Added a 3D renderered map, which is also used by the server to send the map
|
||
to the client.
|
||
- Added fullscreen and window size to settings so that they can be persisted
|
||
- Added coverage based scaling for pixel art
|
||
- 28 new mobs
|
||
- Added waypoints
|
||
- Added pathfinding to NPCs
|
||
- Overhauled NPC AI
|
||
- Pets now attack enemies and defend their owners
|
||
- Added collars to tame wild animals
|
||
|
||
### Changed
|
||
|
||
- Controls pane in settings window now shows actual configured keys
|
||
- Fixed scroll wheel and roll keys on OS X
|
||
- Fixed near and far view planes
|
||
- Improvements to armor names
|
||
- Animation fixes to line up with true positions
|
||
- Proper message for command permission check failure
|
||
- Improved meshing
|
||
- Improved dusk
|
||
- Improved movement and climbing
|
||
- Improved water rendering and chunk render order
|
||
- Moved computations to terrain fragment shaders
|
||
- Fixed title music
|
||
- Made rolling less violent when changing directions
|
||
- Fixed single player crash
|
||
- Improved error information in client and server
|
||
- Store items as RON files
|
||
- Updated download info in readme
|
||
- Fixed cloud performance
|
||
- Fixed region display name
|
||
- Fixed the bow fire rate
|
||
- Healthbars now flash on critical health
|
||
- Fixed ghosts when going back to character screen
|
||
- Fixed not being able to unmount
|
||
- Fixed non-humanoids being able to climb and glide
|
||
- Made shadows and lights use interpolated positions
|
||
- Changed "Create Character" button position
|
||
- Made clouds bigger, more performant and prettier
|
||
- Terrain meshing optimized further
|
||
- Tree leaves no longer color blended
|
||
- Actual character stats displayed in character window
|
||
- Made significant changes to the noise functions used for world generation.
|
||
- Improved colors during world generation.
|
||
- Significantly reduced the use of warp during world generation.
|
||
- Parallelized and otherwise sped up significant parts of world generation.
|
||
- Various performance improvements to world generation.
|
||
- Nametags now a fixed size and shown in a limited range
|
||
- Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
|
||
- Names of NPCs spawned in the wild now include their species.
|
||
|
||
### Removed
|
||
|
||
- Remove heaptrack as it is now deprecated
|
||
|
||
## [0.4.0] - 2019-10-10
|
||
|
||
### Added
|
||
|
||
- Added adjustable FOV slider
|
||
- Added /explosion command
|
||
- Added first person switch
|
||
- Added single player server settings
|
||
- Added admin check for commands
|
||
- Started asset reloading system
|
||
- Added SRGB conversion in shaders
|
||
- Added adminify to give temp admin privilages
|
||
|
||
### Changed
|
||
|
||
- Collision and fall damage fixes
|
||
- Switched to eventbus system
|
||
- Improved seed generation, diffusion function
|
||
- Switch to hashbrown in server/client
|
||
- Improved colors and lighting
|
||
- Replaced view distance culling with frustum culling
|
||
|
||
## [0.3.0] - 2019-08-04
|
||
|
||
### Added
|
||
|
||
- Added enemies
|
||
- Added player info to debug window
|
||
- Added server info
|
||
- Game settings persist after closing
|
||
- Added caves
|
||
- Added random NPC names
|
||
- Added tree roots, houses, basic lights
|
||
- Added XP and leveling
|
||
- Added build mode
|
||
- Character customization, multiple races
|
||
- Inventories (WIP)
|
||
- Day/night, better shaders, voxel shadows
|
||
|
||
### Changed
|
||
|
||
- Fixed attack delay
|
||
- Fixed disclaimer to show only once
|
||
- Only send physics updates for entities within view distance
|
||
- Fix for headphones and invalid device parameters
|
||
- Fixed asset names for consistancy
|
||
- Fixes animals jumping after their target no matter how far\
|
||
- Improved SFX in caves
|
||
- Better combat, movement, and animations
|
||
- Many performance optimizations
|
||
- Better world generation, more biomes
|
||
|
||
## [0.2.0] - 2019-05-28
|
||
|
||
### Added
|
||
|
||
- Hang Gliding
|
||
- Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
|
||
- Name tags: You can finally know who is this guy with the blue shirt!
|
||
- single player: No need to start a server just to play alone
|
||
- Character customization: It isn't fully complete but still allows you to look different than others
|
||
- Music!
|
||
- Major performance improvements related to the fact that we rewrote the entire game
|
||
- 0% chance to get a deadlock
|
||
- Animations: You finally can move your limbs!
|
||
- Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
|
||
- When a server dies the game no longer crashes - you will be just kicked to the main menu
|
||
|
||
## [0.1.0] - 2018-XX-XX
|
||
|
||
_0.1.0 was part of the legacy engine_
|
||
|
||
[unreleased]: https://gitlab.com/veloren/veloren/compare?from=v0.9.0&to=master
|
||
[0.9.0]: https://gitlab.com/veloren/veloren/compare?from=v0.8.0&to=v0.9.0
|
||
[0.8.0]: https://gitlab.com/veloren/veloren/compare?from=v0.7.0&to=v0.8.0
|
||
[0.7.0]: https://gitlab.com/veloren/veloren/compare?from=v0.6.0&to=v0.7.0
|
||
[0.6.0]: https://gitlab.com/veloren/veloren/compare?from=v0.5.0&to=v0.6.0
|
||
[0.5.0]: https://gitlab.com/veloren/veloren/compare?from=v0.4.0&to=v0.5.0
|
||
[0.4.0]: https://gitlab.com/veloren/veloren/compare?from=v0.3.0&to=v0.4.0
|
||
[0.3.0]: https://gitlab.com/veloren/veloren/compare?from=v0.2.0&to=v0.3.0
|
||
[0.2.0]: https://gitlab.com/veloren/veloren/compare?from=7d17f8b67a2a6d5aa00730f028cedc430fd5075a&to=v0.2.0
|
||
[0.1.0]: https://gitlab.com/veloren/game
|