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veloren
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veloren
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voxygen
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anomaluridae
dc76d5c05f
is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer
2021-09-17 10:34:20 -07:00
..
anim
address comments
2021-09-04 13:17:56 -04:00
benches
Fix all clippy warnings
2021-06-03 00:10:05 -04:00
dynlib
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the
egui-ui
feature which is enabled by default but removed for airshipper builds.
2021-07-04 09:47:18 +00:00
egui
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
examples
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00
i18n
write header only once
2021-08-06 12:02:22 +02:00
src
is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer
2021-09-17 10:34:20 -07:00
build.rs
feat(voxygen): add logo for windows executable
2019-10-02 16:57:08 +02:00
Cargo.toml
Change the version number to 0.11
2021-09-10 20:19:17 +02:00
clippy.toml
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
2020-08-20 20:34:59 +02:00