veloren/world/src
juliancoffee dd2d0a98fb Improve Merchant inventory from UX perspective
Changes:
- Make it use red bags with 18 slots (2 rows * 9)
- Sort items by quality
- Stack ingredients, food, potions
- Move coins to ingedients bag and put it first
- Filter unconsumed good (case when you saw 16 rugged shirts)

Refactoring:
- Split bag creation to separate functions
2021-07-03 22:16:06 +03:00
..
block fmt 2021-03-07 14:25:03 +00:00
civ Progress on converting dungeons to site2. Adds Sampling and Translate primitives. 2021-06-23 23:22:14 -04:00
column Fixed clippy warnings and fmt 2021-03-07 14:25:07 +00:00
layer Ajust new npcs from feedback 2021-06-25 03:26:32 +02:00
sim Update toolchain 2021-05-31 20:44:57 -04:00
sim2 Fix tests and examples to point to site2 dungeons. 2021-06-24 23:21:49 -04:00
site Improve Merchant inventory from UX perspective 2021-07-03 22:16:06 +03:00
site2 Split room enemy generation to separate functions 2021-06-30 03:52:51 +03:00
util Accelerate econsim using arrays instead of hashmaps 2021-06-20 16:00:37 +00:00
all.rs fmt 2021-03-07 14:25:03 +00:00
canvas.rs Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI. 2021-06-27 15:35:43 -04:00
config.rs Better humidity, better snow trees 2020-11-09 15:06:37 +00:00
index.rs Address comments 2021-04-07 22:02:42 +02:00
land.rs fmt 2021-03-07 14:25:03 +00:00
lib.rs Rename difficulty to dungeon_difficulty. 2021-06-25 18:18:27 -04:00
pathfinding.rs Fmt, make clippy happy 2020-11-23 15:39:03 +00:00