.. |
anim
|
fireball damage tweaks/staff shooting anim
|
2020-03-29 14:00:05 -04:00 |
audio
|
fix: Restore run SFX when the character is using a weapon other than the sword.
|
2020-04-02 14:47:26 +11:00 |
ecs
|
Create Dir type for better enforcement of non NaN, normalized representations of directions
|
2020-03-27 22:02:07 -04:00 |
hud
|
Make Asset impls avoid panics when parsing fails
|
2020-04-01 20:06:15 -04:00 |
menu
|
Merge branch 'master' into 'combat'
|
2020-04-01 20:42:27 +00:00 |
mesh
|
Even less blending.
|
2020-03-15 15:53:51 +01:00 |
render
|
Gamma setting now works
|
2020-02-17 00:46:31 +00:00 |
scene
|
Make Asset impls avoid panics when parsing fails
|
2020-04-01 20:06:15 -04:00 |
ui
|
Upgrade vek version so that it actually uses the patch
|
2020-03-30 19:44:51 -04:00 |
controller.rs
|
remapped default look key, removed unused keys
|
2020-03-27 16:09:51 +01:00 |
error.rs
|
apply new rustfmt - touching alot of files
|
2020-02-01 21:39:39 +01:00 |
i18n.rs
|
Make Asset impls avoid panics when parsing fails
|
2020-04-01 20:06:15 -04:00 |
key_state.rs
|
Input handling changes
|
2020-03-25 01:38:37 -04:00 |
lib.rs
|
Added Controller support
|
2020-03-10 21:00:13 +00:00 |
logging.rs
|
Fixes https://gitlab.com/veloren/veloren/issues/484 partially by saving logs to a fixed place (defined in the settings file)
|
2020-03-05 19:26:07 +00:00 |
main.rs
|
Merge branch 'master' into 'combat'
|
2020-04-01 20:42:27 +00:00 |
meta.rs
|
Move meta.dat to ron, so we don't create memory allocation errors
|
2020-03-23 14:18:05 +01:00 |
session.rs
|
Merge branch 'master' into 'combat'
|
2020-04-01 20:42:27 +00:00 |
settings.rs
|
Merge branch 'master' into 'combat'
|
2020-04-01 20:42:27 +00:00 |
singleplayer.rs
|
Fixed the bugs in the settings tab and the character button in the escape menu and unpause when there is more than 1 player
|
2020-03-05 18:55:14 +00:00 |
window.rs
|
remapped default look key, removed unused keys
|
2020-03-27 16:09:51 +01:00 |