veloren/assets/voxygen/shaders
2022-07-15 07:06:11 +00:00
..
antialias Various fixes for shadows. 2021-06-02 23:59:48 -04:00
fluid-frag turn off rain for CLOUD_MODE_NONE and adjust iterations 2022-07-04 18:18:38 +02:00
include Fixed lightning point glow 2022-07-14 22:12:34 +00:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
blit-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
blit-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
clouds-frag.glsl Fixed unrolling issue in rain shader 2022-07-15 07:06:11 +00:00
clouds-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
debug-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
debug-vert.glsl Add CapsulePrism collider variant 2021-09-17 13:28:34 +03:00
dual-downsample-filtered-frag.glsl Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
dual-downsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
dual-upsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
figure-frag.glsl Use tilted origin for rain 2022-07-08 16:07:15 +01:00
figure-vert.glsl Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
fluid-vert.glsl Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
light-shadows-directed-vert.glsl Avoid Intel graphics ivec3/uvec3 bug. 2022-01-09 00:04:35 +01:00
light-shadows-figure-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
light-shadows-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
light-shadows-geom.glsl Clouds 2020-10-21 21:05:25 +00:00
light-shadows-vert.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
lod-object-frag.glsl Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00
lod-object-vert.glsl Better snow cover 2022-05-15 15:34:36 +01:00
lod-terrain-frag.glsl Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00
lod-terrain-vert.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
particle-frag.glsl Slight ambience at night 2022-02-09 22:47:58 +00:00
particle-vert.glsl Minor colour tweak 2022-07-09 02:25:24 +01:00
player-shadow-frag.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl Avoid Intel graphics ivec3/uvec3 bug. 2022-01-09 00:04:35 +01:00
postprocess-frag.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
postprocess-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
rain-occlusion-directed-vert.glsl remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
rain-occlusion-figure-vert.glsl remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
skybox-frag.glsl Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
skybox-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
sprite-frag.glsl Bad fake lighting in caves 2022-02-09 13:28:07 +00:00
sprite-vert.glsl Added rain occlusion 2022-07-04 18:07:11 +02:00
terrain-frag.glsl More lightning position variety 2022-07-13 21:45:37 +01:00
terrain-vert.glsl Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
trail-frag.glsl Addressed review comments 2022-03-03 01:12:40 -05:00
trail-vert.glsl Finishing touches 2022-03-03 01:10:55 -05:00
ui-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
ui-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00