veloren/assets/common/trading/food.ron
juliancoffee 1e358e6f0c Make ItemEquality work
+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00

25 lines
972 B
Rust

// Loot table that exists purely for price rationalisation
//
// This loot table should be marked as sellable.
// If you want to add something that merchants can buy but not sell,
// add another loot table
//
// Please keep it sorted by rarity so it's easier to reason about things
[
// Meats
(0.125, Item("common.items.food.meat.bird_large_raw")),
(0.5, Item("common.items.food.meat.beast_large_raw")),
(2.0, Item("common.items.food.meat.bird_raw")),
(2.0, Item("common.items.food.meat.fish_raw")),
(2.0, Item("common.items.food.meat.tough_raw")),
(4.0, Item("common.items.food.meat.beast_small_raw")),
// Gatherables
(0.25, Item("common.items.food.coconut")),
(0.5, Item("common.items.food.cheese")),
(1.0, Item("common.items.food.apple")),
(2.0, Item("common.items.food.carrot")),
(2.0, Item("common.items.food.lettuce")),
(2.0, Item("common.items.food.tomato")),
(2.0, Item("common.items.food.mushroom")),
]