veloren/assets/voxygen
Shane Handley e852e0cfab - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
..
audio Added new SFX and adjusted sfx.ron 2020-05-03 21:52:11 +02:00
background Add more crops 2020-04-23 18:19:41 +01:00
element Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
font German Translation 2020-04-04 14:39:54 +00:00
i18n - Update the stats of characters individually, reverting the change with 2020-05-13 09:14:09 +10:00
shaders Added 1 extra bit per figure vertex position component, resolved char screen bug 2020-04-29 15:22:08 +01:00
texture Added clouds 2019-11-19 19:09:22 +00:00
voxel cyclops 2020-05-11 21:44:21 -04:00
item_image_manifest.ron Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
logo.ico feat(voxygen): add logo for windows executable 2019-10-02 16:57:08 +02:00
net.veloren.veloren.desktop Update AppData manifest to conform guidelines 2020-04-16 05:25:04 +00:00
net.veloren.veloren.metainfo.xml Update AppData manifest to conform guidelines 2020-04-16 05:25:04 +00:00
net.veloren.veloren.png Add desktop file and AppData manifest 2020-02-27 16:25:07 -05:00