veloren/assets/voxygen/shaders
Imbris 18f6077321 Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options

See merge request veloren/veloren!3160
2022-02-01 21:24:50 +00:00
..
antialias Various fixes for shadows. 2021-06-02 23:59:48 -04:00
fluid-frag Unified and fixed attenuation 2022-01-23 16:32:26 -05:00
include Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options 2022-01-28 22:55:59 -05:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
blit-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
blit-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
clouds-frag.glsl Unified and fixed attenuation 2022-01-23 16:32:26 -05:00
clouds-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
debug-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
debug-vert.glsl Add CapsulePrism collider variant 2021-09-17 13:28:34 +03:00
dual-downsample-filtered-frag.glsl Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
dual-downsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
dual-upsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
figure-frag.glsl Unified and fixed attenuation 2022-01-23 16:32:26 -05:00
figure-vert.glsl Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
fluid-vert.glsl Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
light-shadows-directed-vert.glsl Avoid Intel graphics ivec3/uvec3 bug. 2022-01-09 00:04:35 +01:00
light-shadows-figure-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
light-shadows-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
light-shadows-geom.glsl Clouds 2020-10-21 21:05:25 +00:00
light-shadows-vert.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
lod-terrain-frag.glsl Unified and fixed attenuation 2022-01-23 16:32:26 -05:00
lod-terrain-vert.glsl Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
particle-frag.glsl Fixed blue snow 2022-01-27 11:04:05 +00:00
particle-vert.glsl Extend green 2022-01-30 18:50:18 -05:00
player-shadow-frag.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl Avoid Intel graphics ivec3/uvec3 bug. 2022-01-09 00:04:35 +01:00
postprocess-frag.glsl Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options 2022-01-28 22:55:59 -05:00
postprocess-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
skybox-frag.glsl Unified and fixed attenuation 2022-01-23 16:32:26 -05:00
skybox-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
sprite-frag.glsl Unified and fixed attenuation 2022-01-23 16:32:26 -05:00
sprite-vert.glsl Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
terrain-frag.glsl Fixed caustics 2022-01-23 16:32:26 -05:00
terrain-vert.glsl Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
ui-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
ui-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00