.. |
antialias
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
fluid-frag
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Unified and fixed attenuation
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2022-01-23 16:32:26 -05:00 |
include
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Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
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2022-01-28 22:55:59 -05:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
blit-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
clouds-frag.glsl
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Unified and fixed attenuation
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2022-01-23 16:32:26 -05:00 |
clouds-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
debug-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
debug-vert.glsl
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Add CapsulePrism collider variant
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2021-09-17 13:28:34 +03:00 |
dual-downsample-filtered-frag.glsl
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Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
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2021-09-22 21:58:36 -04:00 |
dual-downsample-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
dual-upsample-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
figure-frag.glsl
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Unified and fixed attenuation
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2022-01-23 16:32:26 -05:00 |
figure-vert.glsl
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
fluid-vert.glsl
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
light-shadows-directed-vert.glsl
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Avoid Intel graphics ivec3/uvec3 bug.
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2022-01-09 00:04:35 +01:00 |
light-shadows-figure-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
light-shadows-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
light-shadows-geom.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
light-shadows-vert.glsl
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
lod-terrain-frag.glsl
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Unified and fixed attenuation
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2022-01-23 16:32:26 -05:00 |
lod-terrain-vert.glsl
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
particle-frag.glsl
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Fixed blue snow
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2022-01-27 11:04:05 +00:00 |
particle-vert.glsl
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Extend green
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2022-01-30 18:50:18 -05:00 |
player-shadow-frag.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
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Avoid Intel graphics ivec3/uvec3 bug.
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2022-01-09 00:04:35 +01:00 |
postprocess-frag.glsl
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Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
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2022-01-28 22:55:59 -05:00 |
postprocess-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
skybox-frag.glsl
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Unified and fixed attenuation
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2022-01-23 16:32:26 -05:00 |
skybox-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
sprite-frag.glsl
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Unified and fixed attenuation
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2022-01-23 16:32:26 -05:00 |
sprite-vert.glsl
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
terrain-frag.glsl
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Fixed caustics
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2022-01-23 16:32:26 -05:00 |
terrain-vert.glsl
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
ui-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
ui-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |